Hello everyone, I am Silver Adventurer, the developer of Philna Fantasy.
I'm very sorry for the long silence and for not updating you in time. Over the past six months, I've been dealing with real‑life financial issues and have indeed neglected communication with all of you. That's my fault, and I apologize.
First, let me make one thing clear: we have not run away, and the project has not been abandoned.
Making this game has always been a childhood dream of mine. I grew up playing games on the GBA, and many works from that era deeply influenced me, inspiring me to create a game with that same feel. Philna Fantasy is exactly that attempt.
But looking back now, I failed to strike a balance between "personal expression" and "player experience." I was so immersed in the world I wanted to build that I overlooked what players truly needed and expected. Many of the design issues stem from me. The sales and reception did not meet expectations, and the responsibility lies with me alone—no one else.
Over the past six months, our team has faced severe funding difficulties, and I had to put full‑time development on hold to prioritize making a living. I admit that this project has not been well managed, and in many ways it has disappointed players. For that, I offer no excuses and accept all criticism.
Going forward, I will gradually resume updates, but please understand that due to ongoing real‑world pressures, both the frequency and the volume of content will be limited. I will prioritize fixing bugs that affect gameplay, and gradually make improvements and add content. As for the console version, we are doing our best to push it forward, striving to make the game better step by step.
Thank you to every player who has bought, played, or critiqued Philna Fantasy. Your money and time are precious, and I am truly sorry that this game has not lived up to your expectations.