Beastieball · Community Announcements · August 31, 2026
Read the original on Steam ↗We're updating the game with a bunch of small changes we've accrued from feedback reports + internal testing since the last Milestone update! Many of these fixes were applied without any corresponding patch notes in the days after the update shipped; others are being added in today's update.
✨Changes and improvements
Many more glasses options are now available for coaches
Added some new audio
Foley (footstep + other surface sounds) for metal objects
A shine sound for when Debugly's eyes shine (and possible other uses)
Other obscure spots which were missing unique sounds
🚧Fixes and Changes
Fixed issue with Beasties sometimes not visually moving to a new location on their Defense action until after the turn had resolved
Re-fixed issue where it was possible to accidentally Skip Defense in certain UI configurations
Fixed an issue where re-playing a certain minigame as part of Dominic's hangouts would also repeat some social system pop-ups
Re-factored how some mod systems are tracked to avoid issues where save files could be marked as modded when they aren't
Added Build to Celia's list of plays which can be taught as a favor (was originally intended, but the wrong ID was used in the initial update release)
Fix for Magpike mouth colors
Newly traded Beasties are no longer given the option to "Add to your Team" in the initial recruit screen
Fixed issues with Role Reverse's effects not working as intended
"Rowdy" attacks now also reset the Rowdy Beastie's trait to make trait disruption very slightly less effective for those matches
Adjusted some awkward collisions and gaps around the new area (Construczone)
Fixed a misplaced "portal" that allowed players to enter the Construczone from an unintended location
Adjusted some playbooks for Beasties in the Tower Tourney + Random Teams
Backrow-only attacks such as Rainbow are now treated as having a slight anti-synergy with forward passing abilities for generated teams
The AI is now more wary of Beasties that are SHOOK/TIRED/WIPED etc. but have a viable damage dealing attack
Away Team Beasties no longer appear as available to trade
Adjusted the origin point for Hopsong so that they don't clip into the ground as much
Adjusted Gremlur's Partner Combo effect so that it has some effect when they're Partners with Opposur
Fixed an issue where match replays wouldn't properly apply the nickname whitelist to Beasties that visit from online strangers
Fixed an issue where 2 different encounters with Jack could occur in the same location on the same save file
Fixed some issues with player hand skin color tinting which were introduced by the new added tones
Fixed issue with Beasties on your Away Team not properly appearing the the credits sequence
Adjusted some area layouts slightly to prevent bad out of bounds or improve clarity
Re-adjusted the skin color applied to coaches when starting a new game
Adjusted layering on the steam VFX around Rowdy Beasties
Added an extra hint to prevent getting stuck during a special event around Mainframe (this hint only appears in English for now...)
Made some adjustments specifically to prevent + correct a possible softlock during the above noted sequence using out-of-bounds clipping
Updated the appearance of some area on the map screen to match their new designs
Fixed a crash to do with the player not having enough Beasties for a post-game story event
Away Teams no longer will appear in most Construczone areas
Fixed a crash to do with entering a PVP game while in a Geo City area containing billboard ads
Fixed a crash to do with attacks that can bypass shields (Tough/Barriers) hitting into one such shield
Fixed some stray/transparent pixels in Riley's character art
Added more names to the Beastie nickname whitelist (mostly from the Portuguese translation)
Some extra safety added to prevent obscure crashes
Fixed some crashes/issues that were discovered by players modding game data
Made some changes to how play IDs are resolved to fix some incorrect data appearing in Beastie analytics