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Pompeii: The Legacy – Rivers, Trade & Gameplay Update v1.011.1

Pompeii: The Legacy · Community Announcements · August 31, 2026

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Hello everyone!

Update v1.011.1 for Pompeii: The Legacy is now live!

This is another substantial update, bringing improvements across many different parts of the game – from the way rivers and ships look and move, to trade calculations, agriculture, city services, house information, research, and performance in large cities.

As always, many of these changes came directly from your reports, save files, suggestions, and discussions. Thank you to everyone who continues to help me find issues and improve the game.

Rivers & Water

I've spent some time improving the visual presentation of water and making rivers feel much more alive.

These changes are the beginning of further environmental improvements I want to make to the game.

Trade System Improvements

The Trade system received a significant pass in this update. Several calculations that could previously produce incorrect prices, quantities, or route behavior have been corrected.

Overall, trade calculations should now be considerably more consistent between what the interface displays and what actually happens in the simulation.

Agriculture & Food Production

Agriculture also received several fixes and improvements.

Choosing fertile land should now matter more consistently across agricultural production.

Ports & Expanded Fleet

A new research improvement has been added for ports:

Expanded Fleet

Researching Expanded Fleet can increase the number of ships supported by a single Dock to four ships.

Also fixed an incorrectly positioned Upgrade button on the Port panel when entering it after viewing the Upgrade tab of another building.

Prefectures & Architect Offices

I've made an important change to how these services affect nearby buildings.

Prefectures and Architect Offices will no longer provide their effects when:

I've also optimized the underlying system. In very large cities, adding, disabling, or removing these buildings could previously cause a noticeable pause while their influence was recalculated.

That recalculation is now significantly smoother.

Fences

This particular issue could create invisible occupied tiles and potentially cause more serious problems later, so thank you to the players who helped reproduce and identify it.

UI & Information

Performance

Optimization continues to be an important part of every update, particularly for very large cities.

I'll continue working on large-city performance in future updates.


What's Coming Next?

Development is already continuing, and I have the next updates planned.

The next update will focus heavily on decoration and aesthetics.

Decoration was an important part of Roman cities, and I want it to become more meaningful in Pompeii as well. New decorative elements will have a greater influence on the Aesthetic needs of your citizens, giving you more reasons to create attractive public spaces rather than treating decoration as purely visual.

This update will also introduce the ability to place more natural decorative elements, including:

And after that comes something many of you have been asking for:

Map Editor & New Maps

The following major update is planned to introduce the Map Editor, together with new maps and the foundation for creating much more variety in future Pompeii cities.

I'm deliberately giving the Map Editor a little more development time rather than rushing it into this update. I want the tools to be stable and practical before putting them into players' hands.


Thank you again for all your support, feedback, bug reports, save files, testing, and suggestions.

Pompeii: The Legacy continues to grow, and a surprising number of the improvements in these updates begin with something one of you noticed while playing and took the time to report.

Thank you for playing Pompeii: The Legacy!

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