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Late-Game Balance Update

Mining and Dwarves · Community Announcements · August 29, 2026

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Late-Game Balance Update

Hey all,

Now that the dust has settled from launch, we took the time to review the most actionable and critical feedback from all the reviews and discussion posts, and one thing was very clear.

The end game idle grind was too much, and it made achievements an unbearable grind.

As a result, we’ve significantly rebalanced the post-Victory skill tree to make its final upgrades achievable without an excessive grind.

The secondary goal was to keep the spirit of the end game, by allowing players to idle if they wish, without abandoning the players who want to play actively.

Apology

We owe you, the player an apology for making the critical mistake of making achievements an unnecessary grind. Hopefully this update will let you feel a sense of completion much quicker. For everyone who gave us this critical feedback, thank you, and thank you to everyone who stuck with the game despite these issues.

Please keep any feedback on this update or other issues coming so we can address it.

Patch Notes:

Void Shard costs

Overall, the Void Shard cost of the post-Victory tree has been reduced by approximately 96%.

Gold costs

Gold costs throughout the Blood Stone branches have been substantially reduced, particularly for:

The total gold required after Blood Stone has been reduced by approximately 96%.

Skill improvements

Existing saves remain compatible with these changes. Purchased skill levels will be adjusted to respect the updated maximum levels.

Cheers

- Sockhouse

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