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2.1.0 public beta

BREAK ARTS III · Community Announcements · August 28, 2026

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To all artists, hello!

Thank you so much for all your comments regarding the 2.0.3 public beta. While the overall feedback has been largely positive, we are keenly aware that there are still areas needing improvement.

As such, we have updated the version to 2.1.0 and have released a new public beta that incorporates feedback from 2.0.3, as well as addressing points that were previously put on hold during 2.0.3.

We would be delighted to receive your continued comments on these new improvements! \[How to Participate] From your Steam library, select BREAK ARTS III, go to Properties > Betas, and switch to the "publicbeta" branch.

[p align="start"]\[Caution] While we expect save data compatibility to be maintained, unforeseen issues may still occur. We recommend backing up your save data (located in: C:\\Users\\\\AppData\\LocalLow\\MercuryStudio\\BREAK ARTS III).

Thank you as always for your support!

2.1.0 public beta

Game Balance

  1. Burst (close range) dash changes:

  1. Paradox guidance adjustments:

  1. Railgun firing mode: Now limited to "Single Shot" and "Low" only.

  1. Detonator EN consumption and heat generation adjustments:

  1. Charge: No longer generates EN consumption or heat after a full charge.

  1. Klein (gravity field): When it directly hits an enemy unit or drone, the gravity field now attaches to and follows the target.

  1. Jammer effect adjustments:

  1. Summoner: Summoned parts now have their weight reduced by 50%.

  1. Detonator: EN consumption and heat generation increased.

  2. Overflow: Recharge time extended.

  3. Overcoat strengthened:

  1. Overcast: The penalty of score reduction on use has been removed.

  2. Emitter generation load (overheat susceptibility from continuous use) calculation method changed:

  1. Diffractor: Maximum of 8 units can now be equipped per build.

Bug Fixes

  1. Fixed a bug where, on Summoner-equipped units, sortie eligibility under weight-limit rules (light/heavy weight class battles) would change depending on the unit's state.

  2. Fixed a bug where weight reduction was applied to Summoner parts even when the Summoner plugin was not equipped.

  1. Fixed a bug where, when an Emitter equipped on an arm was set to "Toggle" mode, aiming correction did not work and shots would not fire in the intended direction.

  1. Fixed a bug where Emitters set to "Toggle" mode would continue firing during landing recovery.

  1. Fixed a bug where LANDING-type motions assigned to action buttons would not play.

  2. Fixed a bug where selection fields (e.g., in SETUP screen conditions) would display in front of the mouse cursor, obscuring it.

  3. Fixed a bug where one connector on BASC-JA-03 was unusable.

  4. Fixed a bug where MTRF-6J42 was not affected by various effects.

  5. Fixed a bug where, when a sub-unit used a Burst equipped with a Diffractor, the main unit would accelerate.

  6. Fixed a bug where module colors summoned by the Summoner would not change while color-changing OR effects (e.g., GOLDEN OVERRIDE) were active.

  7. Fixed a bug on units using both Summoner and OVER SHADE where modules ahead of the Summoner would appear even when the Summoner was not activated.

  8. Fixed a bug where Accelerator/Detonator displays would appear incorrectly during designer test operations on Summoner-equipped units.

  9. Fixed a bug where canceling while adjusting head or arm attachment angles would leave joint angles in an incorrect state.

  10. Fixed a bug where self-destruct (SCARLET ADOLESCENCE) would still detonate even if the unit was destroyed during activation.

Other

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