We’re excited to present a major QoL update! It introduces a wide range of new features and improvements designed to make the gameplay smoother, more convenient, and more enjoyable.
NEW FEATURES & QoL
Ship & Controls
Added the ability to control the ship’s movement. The new control terminal is located opposite the captain’s chair.
Reworked ship movement between locations — the ship now navigates around obstacles much more effectively and should no longer get stuck on rocks.
Added an option to enable the electronic compass at any time in the game settings.
Added a setting to change temperature units.
Added the ability to rebind the crouch key in the controls settings.
Interface & Convenience
Added buttons for quickly transferring items to storage.
Game time now pauses during dialogues and trading.
Updated the item interaction interface when viewing item descriptions.
Hospital
Reworked the interface for using medkits on sick patients.
Medkits can now be used at any time of day, but no more than once per day for each patient.
Crafting, Resources & Balance
Adjusted the balance of wood and cloth gathering.
Crafting can no longer be canceled at the starting location.
Increased the amount of ore available at locations.
The amount of money available to traders now depends on the current day and the player’s progress.
Animals & Hunting
Reworked the hit detection system for animals.
Increased the number of predators at locations.
Quests & Locations
Added a new quest to visit the hospital.
Made a number of fixes and improvements to game locations.
BUG FIXES
Ship & Buildings
Fixed the “I’m Stuck” button after completing the bunker quest.
Fixed an issue where the number of workers assigned to the Research Center was displayed incorrectly.
Crafting, Construction & Items
Metal ingots are now correctly sent to storage after being crafted.
Fixed an issue where metal ingots could not be used for building construction.
Fixed an issue where item crafting times were displayed incorrectly.
Fixed an issue where crafted clothing could appear as a white square instead of displaying the correct item image.
Fixed an issue where picking up a single item could sometimes add two items to the inventory.
Quests & Locations
Fixed an issue where the gates to Sir'Halla’s Castle could fail to open.
Fixed an issue where quests could appear outside the ship instead of on the ship itself.
Fixed a game crash that could occur after completing the bunker.
Other Fixes
Fixed an issue where the drunk status could persist after sleeping.
Fixed one of the issues that could cause the game to close incorrectly when exiting.
Fixed a number of localization issues.
We’d love to hear your feedback and suggestions! You can share your thoughts about the update in our Discord channel or on the Steam Community Hub.