
Highlights
Added the foundation of the clan system: players can now create clans, join them, and form persistent communities.
Walking locations are now shared between players. You can choose which crew member to control. The walking-mode camera, including combat behavior, and ladder traversal have been improved.
Added quest party finder and the ability to use the Translocator to join activities of other party members.
Reworked shared quest progress and rewards for assisting in combat so player participation is accounted for more fairly.
Added automatic boat guidance along streams while using Full Ahead.
Crew settings are now saved separately for each boat and each saved blueprint.
Fixed numerous issues in quests and dialogues, including problems that could prevent further progress.
Clans
We have added the foundation of the clan system — the first stage of its further development. Players can already create clans, join them, and form persistent communities. Clan activities, ways to earn clan currency, and clan-related rewards will appear in later stages of the system’s development.
Clans can be created, found through search, and used to invite other players.
A clan can have up to 20 members. Once clan activities are introduced, we will add the ability to expand clan capacity.
Clan members now have a separate Clan text chat channel.
A clan member can be invited to a regular party directly from the clan member list.
The Owner, Officer, and Member roles are available. The Owner and Officers can manage clan membership, while the Owner can also transfer ownership to another member, change faction, rename the clan, or disband it.
When created, a clan receives 500 units of clan currency as a one-time grant. Spend it carefully: clan currency cannot currently be earned in this version of the game.
Clan names must follow the established naming rules. Inappropriate names can be reported. We will moderate clan names and ask players to follow the rules when creating them.
Disbanding a clan is irreversible: members are removed, invitations are cancelled, and the clan name cannot be reused.
Clan names are displayed above players. This can be disabled with the Show clan names above players setting.
Clan leaderboards will be introduced together with clan activities.
Walking Mode
Walking locations are now shared: you can see other players and their actions there. This is the foundation for further development of cooperative play in walking mode.
At Volcano entrance, you can already try the first test version of cooperative walking combat: party members can enter together and try to clear the enemies that appear. This is still a basic implementation of the new system with no separate reward. We plan to further develop walking mode with new quests, equipment, weapons, and cooperative gameplay options.
The number of players currently inside a city is displayed above city parking areas.
Character Selection
When entering walking mode, you can now choose which crew member to control.
A normal interaction uses the previously selected character, while holding the interaction button opens character selection.
The selected character is remembered and used by default on subsequent entries into walking mode.
Other Changes
Reworked the camera and aiming in non-combat and combat walking mode. In combat, the weapon now follows the camera reticle, allowing you to properly aim at targets, including those above or below the character.
Ladders are now used as full traversal routes with climbing and descending animations instead of teleportation.
The previously closed Volcano entrance location is now available to visit on foot. When combat starts, enemies appear for party members to try clearing together. After the fight is completed, the area becomes peaceful again, and the battle becomes available again after 5 minutes.
Added the /dance text chat command: on a boat it makes the entire crew dance, while in walking mode it affects the controlled character.
Groups and Cooperative Play
Friends, Parties, and Player Search
Party invitations can now also be sent to players who have not yet been added as friends.
Improved the player search interface: results are no longer selected automatically, and actions for a found player become available after selecting them.
Incoming and outgoing invitations are displayed separately and show their current state.
Pending invitations are shown at the top of the list.
Fixed cleanup of stale invitations after declining, blocking, reconnecting, or joining another party.
Improved notifications for friend and party invitations.
Quest Party Finder
A Find party button has been added to the quest journal.
Search can be started alone or together with an already formed party.
Players and parties looking for members for the same quest are automatically combined into one party.
The button shows the search state and the number of found members.
Search can be cancelled at any time.
You can search for a party for no more than five quests at the same time.
A normal search lasts up to 20 minutes. Once a match is found, up to another 5 minutes are provided to complete party formation.
Party Activities and the Translocator
The Translocator can now show the activity of another party member.
It can be used to join a quest or instance where another party member is already present.
Party destinations now have separate visual presentation.
A Party Activity Available notification has been added.
These notifications can be disabled in the settings.
Dialogue answers made available through the party are now marked “(from party)”.
Shared Progress, Rewards, and Loot
We reworked reward distribution in cooperative battles so that the contributions of multiple players are accounted for more fairly and quest rewards no longer depend on who lands the final hit.
Regular Loot and Experience
Rewards for destroying enemies in PvE are now determined by contribution to the fight rather than only by the finishing blow.
For regular enemies, the player who deals the most damage receives the full reward, while up to the next three contributors receive 75% experience and a reduced chance to receive regular loot.
Some major bosses use expanded shared-reward rules. These apply to Boss I–Boss V, fights with Jared, Dreadreaper, and the Atman flagship in Raid: several players can receive the full participation reward from these fights.
If a fight belongs to a specific player's activity, the activity owner always receives the full reward; other participants can also receive rewards for their contribution.
Quest Rewards and Party Progress
Quest items are now distributed separately from regular loot and are personal to each player.
Party members who are in the same game area and meet the quest requirements can receive their own quest items regardless of how regular rewards are distributed.
Improved kill and assist credit for quest objectives during cooperative play.
Fixed an issue where a successful boarding action could sometimes fail to count as destroying an enemy for quest objectives.
Loot Pickup
Multiple regular loot drops from one destroyed enemy can now be combined into a single object, reducing the number of separate objects after large battles.
Quest loot and other drops requiring separate handling are not combined with regular loot.
If there is not enough room in the cargo hold, currency from the loot is still picked up immediately, while the remaining items can be collected manually.
Crew
Crew settings are now saved separately for each boat and each saved blueprint.
Returning to a boat restores the previous crew roles, workstations, and assigned items.
Improved restoration of crew settings after changing boats, boarding, moving between locations, and reconnecting.
Improved automatic assignment of crew members to suitable positions.
Fixed restoration of the helmsman after changing the boat configuration.
Added separate warnings for cases where the boat has no helm or no crew member is assigned to it.
Fixed updating crew stats and modifiers in the shipyard.
Inventory, Items, and Constructor
Descriptions now show full stat and modifier names instead of unclear icons.
Improved the constructor when working with very dense boat builds. If some parts cannot be attached correctly, they are returned to the inventory with a notification.
Usable items, character equipment, and quest items now have distinct frames so they are easier to tell apart.
Fixed gamepad navigation in the inventory and flickering item details.
Fixed the Back button on gamepads in the Settings menu when a dropdown list is selected.
Item transfer windows now also show quest items and other items that cannot be transferred manually. Such items are displayed as locked.
Fixed item sorting.
Some resources related to Atman quests can now be sold to traders and placed in storage:
Atman Fuel Sample;
Atman Armor Fragment;
Atman Weapon Fragment;
Atman Insignia;
Reaper Fuel Sample.
Quests and Activities
General Improvements
Improved restoration of research quests after a skipped processing stage.
The research menu now shows a more precise hint: “Complete the technology quest to unlock this research.”
Quests with waiting periods now display the remaining time, and their timers continue counting down while the player is offline.
Fixed dialogues that could open several transitions at once, leave a hidden reference to an unavailable character, or block further progress.
Fixed cases where controls remained locked, cinematic bars stayed on screen, or an incorrect character marker remained after dialogue.
Added automatic cleanup of temporary quest items after successfully completing the corresponding quests.
Treasure Rush now becomes available only after the required progression: completing Heroes Triumph and obtaining a boat of at least Rank 4.
Specific Quest Fixes
Hydrogen for Kim, A Note for Kim, and Optics for Kim — fixed the quest sequence and an issue that could stop Kim’s questline while obtaining the optics. Related quest items and outdated quest states are also corrected for older saves.
Murderous Trap — fixed the conditions for progressing to the quest.
The Arrival / Three Whales — fixed a blocker in the early quest chain that could occur after death and respawning.
Ghosts from the Balloon — fixed the respawn point.
Finding Fighters — fixed the stage text and required pier.
New Contact — fixed a dialogue blocker when transitioning from the Twins to Diogenes.
Key to the Safe / General Gathering — fixed transition and marker issues.
Guaranteed Delivery — fixed restoration of the caravan state and restart timing.
Secret Blueprints, Second Attempt, and several base-development quests — fixed quest items that could remain after completion.
Fighters for the Colosseum — fixed an issue that could make Antonius unavailable.
Raid — fixed assist credit when destroying the target boss.
Golden AK — fixed an issue where quest loot might not appear if the boss was defeated first.
Familiar Jaws — evidence is now personal to each player.
The Caravan with the Figurine / Delivery Canceled — fixed quest loot appearance conditions.
Rare Trophies — fixed an issue that could cause the Atman Insignia to drop before the quest started.
Hunting — fixed the mining point during the quest-loot stage.
The Guard — fixed the caravan position.
Reduced the number of jet ski riders around Three Whales.
Boat, Navigation, and Transitions
Added automatic boat guidance along streams while using the Full Ahead speed-control mode (Ctrl+W by default). If the mode is enabled inside a stream, the boat starts following it; if the mode is already enabled, guidance activates when entering a stream flowing in the direction of travel. Manual steering disables automatic guidance.
Improved saving the boat's position when parking at cities and other locations. Fixed cases where the boat could appear in the wrong place or inside city geometry after returning or logging back in.
Improved transitions between the regular world and instances, as well as restoration of group quest instance state.
Fixed issues restoring the ship and character after ship destruction, emergency repair, transitions, and reconnecting.
Graphics and Performance
Added the Additional lighting video setting, improving visibility of characters and objects in shadows and at night. It can be disabled on lower-performance systems.
Fixed a delay and hitching when entering walking mode after parking.
Stability and Network
Fixed an issue that could cause the game to hang or shut down incorrectly when exiting.
Fixed text and voice chat reconnection after logging out and signing back in.
Improved game behavior during maintenance: instead of immediately closing, the client returns to the start screen, and if the game version changes during maintenance, the client shuts down correctly.