BALANCING?
With Challenge Mode's release, we got a lot of feedback about the harder difficulties being far too dependent on luck. Of course, luck is a major part of Feed The Pit no matter what. However, some specific combos created scenarios which were unsurvivable regardless of your skill... boooo not fun!! The most severe combination has been Roaming Cardmaster + Exploding Cards, so, we've done a bit of work to hopefully prevent this from being an issue as often, and buffed some other things to help balance it out. Now, hopefully, the amount of deaths to sheer bad luck will hopefully be far less! But still not none. Because we are evil and stuff.
Also, to anyone who's beaten SUFFER pre-patch... SUPER CONGRATS TO YOU!!
CHALLENGE MODE TWEAKS
‘Roaming Cardmaster’ challenge has been changed to minimize absolutes. Cardmaster cannot teleport SUPER CLOSE to the player, but also cannot stray too far from the player.
Spores cannot spawn within 2 tiles of the player (increased from 1 tile)
Made spriggan slightly harder based on difficulty
Slightly increased beartrap spawn chance
Beartraps get harder to struggle out of the more you get caught in them
Can play exploding cards ANYWHERE, even if the spot has no value to you (so the player can get rid of the card BEFORE it explodes)
Slightly altered ‘Hostile Wilderness’ and ‘Out of Control’ presets
ENGINE UPGRADE
We upgraded the engine (GODOT) from version 4.4.1 -> 4.7.2 This brings with it:
Fixes some of the crashes people have experienced
Fixes blinding light bug
Minor performance improvement
GENERAL FIXES/ADJUSTMENTS
Added ‘Map Colorblind’ option to the settings
‘Frenzy lights’ turn off properly for nemeses if frenzy is cut off early
Fixed issue related to foliage on path, caused by ‘No Path’ challenge
Cannot burn cards OR open booster packs if the target’s position has been located
Fixed nav issue on north bridge located in 'Pillars' map
Fixed ‘target tip’ selection for challenge mode
Fixed issue with hideout lighting for mission 1 ceremony
Fixed typo in one of the challenge questions for the Janitor
Removed Jazz radio station
Increased Spriggan ‘Screeching’ volume if raining
When picking up the dagger, if the tile the player teleported to has spores, the spores will despawn from the tile
Fixed fullscreen bug again (hopefully for good this time)