Hi everyone!
After a week of work, here comes the biggest update since the Early Access launch. These are all the changes.
Match engine and manager
The simulation engine is fairer. Upsets still happen, but a top team will rarely end up in the bottom half of the table.
More shots are taken per match, bringing the numbers closer to real football.
When you face smaller teams or your league position is already settled according to your objectives, the manager will start giving minutes to squad players.
The manager now uses his communication attribute to soften the morale drop of players who are not getting game time.
Managers now have up to three favourite tactics, ordered from most to least preferred. He will give the most weight to the first one listed in View full profile - Tactics.
The manager's preferred tactic now carries a lot of weight and will constantly compete with the tactic that gives the best overall rating. To get the most out of your squad, it helps if both match, even if it is not the manager's top favourite.
The adaptability attribute decides whether the manager switches tactics often and even uses the best one when it is not his favourite. With low adaptability he will be stubborn and stick to the one he likes most.
Removed the goalkeeper training attribute from the manager, it is now exclusive to the goalkeeping coach.
The assistant manager is now the main driver of first team player progression and will help you improve them through training.
Form below 100% now reduces a player's quality for that specific match, and the manager takes it into account.
Fixed an issue where an injured player could get upset about not playing, affecting his morale.
Negotiations and contracts
Added role specification in negotiations, adding much more depth to contract talks. Be careful what you promise: if the player does not get the game time that role implies, he will get upset.
Terminating a contract is now harder and feels like a real negotiation.
If a termination negotiation fails, the agent will not sit down again for seven days.
If a deal with a free agent falls through, he will not negotiate again until seven days after the last offer.
Morale now has a big impact on renewals. A happy player negotiates easily, an unhappy one will probably refuse to renew or cost you a lot more.
Fixed an issue where you sometimes could not enter the exact figure being asked for in a contract negotiation and were forced to offer more.
Fixed an issue where the agent's face disappeared from the second line of dialogue onwards.
Fixed an issue where you could not renew a youth player who had been promoted to the first team.
Transfer market
Improved transfer system: you now receive more offers for your players and a wider variety of them. Important: we have not fixed the market issue with low rated players (40-64) yet, that will come in future updates as it needs more time.
You can now mark a player as unavailable for transfer and offers for him will stop coming in. Perfect if you do not want to be pestered with bids for your key player.
If you reject a counter offer, that club will not be able to bid for the player again for at least seven days.
In counter offers, if you go above the figure the buying club has in mind, a negotiation now opens instead of an instant rejection.
You can now counter loan offers proposing anything from six months to two years.
A player with little contract time left will attract worse offers, and the other way round with a long contract.
Listing a player for transfer now lowers his morale.
Fixed an issue where some players stopped receiving offers from the second year onwards.
Fixed an issue where free agents arrived without a squad number.
Reorganised the negotiations screen: rejected proposals move to the bottom of the list and no longer get in the way.
Youth academy and progression
Improved player progression engine. We have limited the growth rate of some top academies that felt unrealistic, and the progress bar is now consistent with the information the game shows.
Fixed an issue where no wide players were generated in youth academies, which affected squad depth after a few seasons.
Fixed an issue where a recently promoted youth player's face did not appear in the dialogue window when accepting or rejecting an offer for him.
Staff and club structure
Added a search filter to staff hiring: once you select the staff type, you can look for managers by a specific tactic among their favourites.
The sporting director will pass on the manager's requests at the start of the season.
Adjusted staff wages in lower divisions, they are now much more realistic.
Fixed an issue where quality staff disappeared from the market over the years.
Fixed an issue where you could not hire staff using a controller.
Scouting centres work faster: within a few days they already have a list of interesting players to follow.
If you have facilities under construction and a league rule requires a minimum facility level, you are no longer penalised.
You can now downgrade your facilities to cut running costs.
Squad and views
Fixed an issue where the transfer listed, loan listed and similar tags were not shown in every squad view.
Fixed the recently signed tag in the market.
Fixed the manager's preferred tactic view in his full profile, positions are now displayed correctly.
Fixed an issue where crests were not visible in the friendly selection screen when using a custom database.
Other
Fixed a translation issue where the Spanish word for president appeared untranslated in some emails.