Thrive 1.6.0 Public Beta is now Available
Read the original on Steam ↗Before anyone plays the new build, a word of warning to users of slightly older GPUs: due to a Godot Engine update, some cards that previously worked fine with Vulkan are now detected as unsupported. So if you have such a GPU you'll need to force the OpenGL safety mode on (can be done in the Thrive Launcher). We are hoping that Godot 4.8 resolves this situation, but it is not out yet so we cannot update this Thrive release to use that.
To access the beta build, right click Thrive in the Steam client and in the properties select "beta" as the beta version to play.
Please provide any feedback you have on this test build. We are especially interested in any auto-evo run failures and in general how the performance of auto-evo is in multicellular. We are aware of some minor bugs in the membrane stretch system already and will try to fix them next week. Also loading an older save with mass budding size of 1 can give an error upon entering the editor.
You can comment below or post your feedback in our forum thread
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This announcement was written and published by the developers/publisher of Thrive on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.