Skirmish Mission Changes
After Skirmish Missions were made repeatable, there was an unintended impact on the village economy. As such, there will now be some new restrictions added to these missions:
Mission rewards are granted only the first time Skirmish missions are completed
Missions are available to play only once per turn; they return when progressing turns on the map
Optimizations
The level of detail system evaluation has been optimized to reduce hitches
Optimized how the face level of detail is changed to significantly reduce frame rate hitching during gameplay.

Village
The hirdmen assigned when departing for missions are now based on the most recent selection made by the player from the previous mission. Thank you to the community for surfacing this request.
You are no longer prevented from sending injured hirdmen into missions, but doing so will result in them starting the mission with Injured status effect
User Interface
Fixed an issue where using the ‘Retry Mission’ option on a repeatable skirmish mission that has been completed before would result in the mission failing immediately sending you back to the ‘game over’ screen blocking progress.
Fixed issue on the character screen where the Armor stat was not updated when switching to a unit with 0 armor, and would instead display the armor of the previously selected unit
Fixed the wrong loading screen being used when repeating Skirmish missions
Fixed an issue where hirdmen slots displayed incorrect data on the Mission Departure Screen when the slots starts with no hirdman assigned
Save System
Fixed an issue where you don’t lose the game when Hallbjorn gets killed when loading either "Sons Of The Wolf" or "No Lamb For The Lazy Wolf" missions
Fixed an issue where arms would be incorrectly colored for some clothing during mission when loading a mission save
Fixed bad autosaves at the start of encounters that was present in the following missions:
Settling In
The Little Magpie
A Karl Comes Begging
Iron Will
Stealing The Show
Long Shot for a Longship
Utlagi Camp
Animations
The Meat Shield idle animation is now kept in sync between the units more reliably
Combat
Fixed Meat Shield not working if the player unit has no armor equipped
Missions
Battle of the Borg
Fixed an issue where Ragnhild was hidden during the hostage fight
Improved synchronization of the struggle animation between Haukr and Ragnhild
A Karl Comes Begging
Fixed an issue where enemies would teleport on top of a tree while running past the tree. Now, the enemy should run along the ground as expected
Localization
Fixed a bad entry for Jorunn in the Polish translation
Translated repeatable icon tooltip on Skirmish missions for all languages