Performance and Stability
Optimized large-scale battles, weapons, bullets, impact effects, and floating damage numbers.
Optimized enemy vehicles, pathfinding, sensors, and target selection.
Reduced the performance cost of collisions, triggers, shadows, and object outlines.
Optimized logistics, AI task selection, storage processing, and idle bots.
Added
Added the Double Road tool, allowing you to build two parallel roads at once.
Added compact formatting for large numbers using K, M, and B.
Story dialogue backgrounds now change color depending on the current biome.
Added a builder error message when all planned construction sites are surrounded by enemies.
Added consistent recipe sorting in the crafting interface.
Workbench and Bot Factory operating ranges are now displayed when interacting with these buildings in Tactical Mode.
Starting from day 50, raider attacks can also come from the winter biome.
Changed
Bots no longer use storage buildings that are inaccessible from their active network.
Improved notification text.
The Transport Allowed/Disabled toggle now correctly controls deliveries to request storages and production buildings. Transporters will no longer deliver resources to buildings where transportation is disabled.
Transporters now respect transportation restrictions when selecting a destination, while traveling, and before transferring resources.
The upscaler Off option is now displayed on the far left instead of the far right.
Optimized fog at the edges of the map and made its color change depending on the biome.
Updated the icons for Tactical Mode, Strategic Mode, and the Follow Me command.
The Technologies window can now be opened and closed using the same button.
In Road and Wall modes, the selection button is now labeled “Select for Removal” instead of simply “Select.”
Fixed
Fixed duplicated widgets in Blueprint Mode that could cause a crash.
Increased the interval between enemy vehicle spawns in the late game.
Fixed fuel and resource loss during partial loading or unloading.
The Bot Factory now takes only the amount of resources it actually needs instead of taking excess resources.
Fixed fuel unloading into nearly full fuel storages.
Fixed transporter, refueler, builder, and repair bot behavior when working across multiple isolated antenna networks.
Bots now correctly cancel tasks if the source or delivery destination is removed, loses power, or becomes inaccessible.
Fixed several cases where AI could get stuck while transporting, refueling, building, repairing, or producing modules.
Fixed order processing and workbench release after a task is completed or canceled.
Fixed an issue where the weapon crafting tutorial task could appear repeatedly.
Fixed homing missile audio continuing to loop after the missile was removed.
Fixed environment clearing when enemy towers spawn.
Fixed various issues with enemy vehicles, bosses, lasers, sensors, collisions, and target selection.
Fixed various localization and UI issues.