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Update 1.0.1.8

CS2D · Community Announcements · August 19, 2026

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I already released this update a few days ago but I broke a few things. Sorry about that. Therefore I released a hotfix today. I expect several things to be still broken because this is a major step forward - which needs to be done to keep CS2D working in future.

Please note that unfortunately I can't provide the Linux ARM64 dedicated server right now. The regular Linux 64 bit server is now properly updated though.

1.0.1.8 Changes (released Monday)

\[FIXED] NPCs look into the right direction again (broken in 1.0.1.7)

\[FIXED] Copy & paste no longer crashes the Win client

\[FIXED] Editor: Tile size option in new map dialog now works properly

\[CHANGED] No longer write "automatically generated" line with date/time in configs

\[CHANGED] Improved Ukrainian language (thanks to _Lima_)

\[CHANGED] Advanced radar render performance optimizations

\[CHANGED] Advanced radar now works on maps of all sizes

\[CHANGED] Proper screen border spacing for HUD elements in higher resolutions

\[CHANGED] HUD progress bar now scales properly with higher resolutions

\[CHANGED] HUD weapon switch now scales properly with higher resolutions

\[CHANGED] Item/object tooltip now scales properly with higher resolutions

\[CHANGED] Main menu & loading screen now scale properly with higher resolutions

\[CHANGED] HUD spectator zoom now scales properly with higher resolutions

\[CHANGED] Improved HUD zone texts (e.g. buyzone, rescue point) positioning and size

\[CHANGED] Massively optimized pathfinding performance (bots and editor tool)

\[CHANGED] Diagonal bot movement is now more natural

\[ADDED] Lua command freeline(x1, y1, x2, y2, mode): Check if line is blocked

\[ADDED] Lua command freerect(x, y, w, h, mode): Check if rectangle is blocked

\[ADDED] Command "clearcache": Clears all caches (avatars, minimaps, ...)

\[ADDED] Command "controller": Enable/disable controller support

\[ADDED] Controller checkbox to enable/disable controller support in options

\[ADDED] Experimental SDL graphic rendering modes (OpenGL, Direct3D 11, Auto)

1.0.1.8 Patch 1 Changes (released Wednesday)

\[FIXED] Hopefully fixed startup / resolution switch crashes

\[FIXED] Texts are properly displayed again in main menu for all languages

\[FIXED] Bots use teleport entities properly again

\[FIXED] Default console key should work again (may require 2 presses, may not work for all layouts)

\[FIXED] Don't scale tooltips in main menu anymore because it breaks server list tooltips

\[CHANGED] Full internal switch to SDL rendering, removed old non-SDL rendering completely

\[ADDED] DirectX 12 rendering support (Windows only)

\[ADDED] OpenGL ES rendering support (Linux only)

\[ADDED] OpenGL ES2 rendering support (Linux only)

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