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Dev Diary #2 – Pirate Factions

Distant Worlds 2 · Community Announcements · August 19, 2026

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See our second dev diary for an explanation of Pirate Factions, the Age of Shadows, and their unique gameplay.

What are Pirate Factions?

Pirate Factions in Distant Worlds 2: Shadows Rising are space-based Empires which function differently in many ways from the more typical planetary Empires.  While we also had playable Pirates in Distant Worlds 1, we’ve done significantly more with them in Distant Worlds 2 to expand their gameplay and improve their design, as well as add many new unique ships, stations, ship equipment upgrades, artifacts and story events for them.  

We’ll outline a few of the key differences here relative to Planetary Empires and previous Pirate gameplay.

New Ships and Stations

We have created many new Pirate-specific ships and stations, which you can see below.  Some of these are particular to certain Pirate faction playstyles, but through the Shadowports any you don’t have can be traded for or purchased.  Keep in mind these also come with unique new Pirate Ship Hulls, which have more slots and better hull bonuses than the typical Planetary Empire ships and stations.

These new ship and station models are also the first products of an improved process in our art team, which keeps improving the look and detail as we progress.

Influence, Corruption and the Black Market

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[p align="justify"]As part of Distant Worlds 2: Shadows Rising, we have reduced the base corruption on planets, but now a substantial portion of that corruption depends on pirate influence and activities.  As a Pirate Faction, you can raise your Influence on a planet by completing contracts for them, guarding them from threats (with your ships in orbit) or raiding them (though this will also decrease their happiness and relationship with you).  As your Influence increases, their Corruption will increase and along with that the portion of their economy output that passes through your hands.  This will also increase the portion of their resources that are available on that planet’s Black Market.  

[p align="justify"]Black Market goods are effectively stolen and available for purchase at a much lower price (thus giving anyone willing to transport and sell them elsewhere more profit) but at the risk of having your ship damaged or destroyed if your cargo is detected by law-abiding ships or stations.

[p align="justify"]You can of course also engage in legal trading at a lower profit margin by docking at any planet or spaceport, but with no risk from the more lawful powers.

[p align="justify"]Contracts, Shadowports and the ShadowNet

[p align="justify"]Contracts are posted by Shadowports, Independent Planets, Empires and even other Pirates.  You can even create Contracts yourself for others to fulfill for you.  These missions are typically related to delivering resources, attacking and destroying specific targets, or stealing something (like an artifact).  There is typically a monetary reward, but you will also generally gain Influence and a positive relationship if you complete a contract for someone.

[p align="justify"]Improving Influence and relations can make it easier for you to gain income and take over independents or gain more contracts or treaties from Empires or Pirates, or get discounts on goods, upgrades, ship hulls and equipment from Shadowports.

[p align="justify"]As the trading and contract hubs of the galaxy, Shadowports are also considered neutral ground and are typically a great source for all kinds of resources and ship upgrades.

[p align="justify"]Shadowports also operate a separate communications network called the ShadowNet and if you are on good terms with them, this can be a periodic source of unique contracts which are both rewarding and serve to keep Pirates on top of the heap in terms of the galactic power struggle.

[p align="justify"]Attacking a Shadowport will generally upset all the other Pirate factions and the other Shadowports, though it may also gain you some nice rewards, but be careful as the negative consequences can be significant.  Shadowports will also tend to help organize Pirates against the Hive through the use of contracts when the Hive threatens a region of space.

[p align="justify"]Junkyard Shadowports

[p align="justify"]In the original Distant Worlds 2, we had distributed some Pirate bases around the galaxy that were passive, in that they did not build ships and raid or attack others, but they were surrounded by derelict ships which they guarded and would attack anyone who came into range of their junkyard.  Players wanted us to do more with these and we always planned that we would.

[p align="justify"]In Shadows Rising, these Junkyards are now smaller Shadowports and they are more willing to trade with both Empires and Pirates alike.  You can interact with them through diplomacy and dock your ships there to access their full options, including purchasing any of the “fixer upper” ships they have available.  These are more prevalent than the massive full size Shadowports, though they can’t offer quite as much.

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[p align="justify"]Winning as a Pirate

[p align="justify"]Which path to victory will you choose?  The first means becoming a Planetary Empire.  To do this, you have to pick a planet (hopefully one with a lot of population) which will end up as your new Capital world.  Build up your Influence there, enough to build a Hidden Pirate Base, then upgrade it to a Fortress, and finally to the Criminal Network facility which effectively gives you 100% Influence and de facto control of the planet’s economy and governance.  You will then be presented with a choice to either keep playing as a Pirate Faction, or change to a new unique Planetary Government (based on your chosen Pirate Playstyle) to continue play as a normal Empire with Pirate roots.

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[p align="justify"]You may instead decide that the space-faring life is for you, in which case you can instead upgrade that Criminal Network to an Anarchopolis.  Only one Pirate Faction in the entire galaxy can build the Anarchopolis, so you’d better get there first if that’s your goal!  Once built, you become the Legendary Pirate Faction, the de facto leader of all the Pirates and gain some special bonuses and rewards.

[p align="justify"]Your Story, Your Choices

[p align="justify"]Several futures are possible.  The first is one where the planetary civilizations are allowed to grow and expand into space and regain a measure of their former glory, following along towards the original Distant Worlds 2 story.  The second is where the pirate factions are able to manage the rise of the planetary civilizations, control them, exploit them and eventually conquer them to establish an entirely different kind of galactic order, depending on which type of “Pirate” emerges triumphant.  A third might be that what remains is destroyed and consumed by the Hive, if it is allowed to grow out of control.

[p align="justify"]The Age of Shadows, in short, is a struggle for survival and an ongoing battle to determine the future of the galaxy.   Will it be a strong, united, and advanced galaxy that the Shakturi find on their eventual return, or simply smouldering ashes?

[p align="justify"]You can also choose to start play with the new Pirates (either playing as an Empire or a Pirate) in the classic era of the base Distant Worlds 2 game after the Age of Shadows has ended. For the greatest challenge and to extend the story as long as possible, start as a single ship Lone Pirate in the Age of Shadows, eventually become a Pirate Faction, then a Pirate Empire of Anarchy which attempts to conquer the stars.

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[p align="justify"]The choice is yours, the Galaxy Lives On.

WISHLIST THE NEW DLC NOW ON STEAM AND ON OUR SLITHERINE WEBSITE:

[dynamiclink href="https://store.steampowered.com/app/3989670/Distant_Worlds_2_Shadows_Rising/"]

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