Legacy MOD Compatibility
Optimization: Refactored the underlying MOD data loading mechanism to add forward-compatibility support for all older-version MODs. Most legacy MODs from the Workshop can now be used in version 1.2.2, and future version updates will no longer render them completely inoperable (❗ Note: Some MODs that use Harmony to inject and modify C# code logic may not be fully compatible).
Optimization: After reordering the MOD list, if the set of activated MODs remains unchanged and their relative loading order has not changed, a game restart is no longer required.
Fixes
Fixed: The Sandbox Mode difficulty option \[AI recruits unaffiliated story characters] not taking effect.
Fixed: In Sandbox Mode, items with no usage limit (such as Dragon Vein) still generating at the auction merchant even when already in the player's inventory.
Fixed: After disabling all MODs and creating a new save that overwrites a previous save, the new save incorrectly displaying the "Missing MODs" warning.
Fixed: Missing icon loading for the \[Stench Array] building in Sandbox Mode.
Other
Added: Sandbox Mode difficulty options now include \[AI Leveling] and \[AI EXP Multiplier]. AI can now gain experience from battles between sect territory battles in Expert Mode.
Adjusted: Building cost of all landmark buildings in Sandbox Mode reduced by 25%.