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Update 8.19 - V1.0.499

Pass the Fear · Community Announcements · August 19, 2026

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This update brings the Pet system, buffs to Frost Relics, and several bug fixes.

New Content

Balance Adjustments

Some Frost Relics suffered a sharp drop in damage when Armor was lost during combat. We adjusted how certain Relics gain damage bonuses, so losing Armor mid-fight will no longer reduce their damage.

New effect for Kinetic Orb

Embarkation: Grants 1 \[Armor].

When entering combat: Each \[Armor] increases your Final Damage by 0.5% until combat ends.

New effect for Forged Kinetic Orb

Embarkation: Grants 2 \[Armor].

When entering combat: Each \[Armor] increases your Final Damage by 1.25% until combat ends.

New effect for Fury Armor

Destination: Grants 1 \[Armor].

When entering combat: Each \[Armor] you have increases Frost Damage by 0.5% until combat ends.

New effect for Forged Fury Armor

Destination: Gain 3 \[Armor].

When entering combat: Each \[Armor] you have increases Frost Damage by 1% until combat ends.

New effect for Storm Ring

\[Freeze] can now deal Critical Hits

When entering combat: Each \[Armor] you have increases \[Freeze] Critical Chance by 1% until combat ends.

New effect for Forged Storm Ring

\[Freeze] can now deal Critical Hits

When entering combat: Each \[Armor] you have increases \[Freeze] Critical Chance by 3% until combat ends.

New effect for Ice Pillar

When entering combat: Grants 3 \[Armor].

While you have Armor: Transmutation Damage +30%.

New effect for Forged Ice Pillar

When entering combat: Grants 7 \[Armor].

While you have Armor: Transmutation Damage +30%.

Armor was hard to recover after being lost, so we added an Armor refund after combat to Frost Heavy Armor, the Relic best at stacking Armor. This should make early Armor scaling much smoother.

New effect for Frost Heavy Armor

Embarkation: Gain 3 stacks of \[Armor].

Destination: Gain 3 stacks of \[Armor].

At the end of combat: Refund the Armor consumed in this combat, up to 30 stacks.

New effect for Forged Heavy Armor

Embarkation: Gain 4 stacks of \[Armor], triggered twice.

Destination: Gain 4 stacks of \[Armor], triggered twice.

At the end of combat: Refund the Armor consumed in this combat, up to 100 stacks.

We reworked the core damage Relics of the Frost build. They can now crush enemies with blizzards more effectively.

New effect for Comet Crown

Embarkation: Grants 4 \[Armor].

When shooting: 50% Adaptive Chance to summon an Ice Meteor at the nearest enemy, inflicting \[Freeze] on enemies in the target area.

When entering combat: Each \[Armor] you have increases the \[Freeze] Damage by 1.5% until combat ends.

New effect for Forged Comet Crown

Embarkation: Grants 5 \[Armor], triggered twice.

When shooting: 80% Adaptive Chance to summon an Ice Meteor at the nearest enemy, inflicting \[Freeze] on enemies in the target area.

When entering combat: Each \[Armor] you have increases the \[Freeze] Damage by 3.5% until combat ends.

New effect for Heart of the Storm

Fires an Eye of the Storm forward every second, dealing 200% Frost Damage.

Eye of the Storm is affected by Projectile Count, and its damage is considered Freeze damage.

When entering combat: Each \[Armor] you have increases Eye of the Storm Damage by 0.5% until combat ends.

New effect for Forbidden-Forged Heart of the Storm

Fires an Eye of the Storm forward every second, dealing 500% Frost Damage.

Eye of the Storm is affected by Projectile Count, and its damage counts as Freeze damage.

When entering combat: Each \[Armor] you have increases Eye of the Storm Damage by 1.2% until combat ends.

Flash-Freeze Round has also been promoted to Legendary quality. It can now directly double the effects of certain Frost Relics.

New effect for Flash-Freeze Round

When entering combat: Grants 10 Armor.

The \[When entering combat] effects of Frost Relics are doubled. (Unique Passive)

New effect for Forged Flash-Freeze Round

When entering combat: Grants 25 Armor.

The \[When entering combat] effects of Frost Relics are doubled. (Unique Passive)

Bug Fixes

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