WHAT IS CHALLENGE MODE
These big story acts take a while! So, in the mean time, for those who have beaten the first act, continue playing Feed The Pit with CHALLENGE MODE!

There's many hours of content to gather here. The 8 presets allow tailor-made challenges of increasing difficulty, and there's also 63 NEW QUESTIONS to ask the various cultists in the Challenge Mode hideout. You'll unlock a new set of questions with each preset you beat.
What Challenges?
Go and see! But, here are some of my favorites:
Bounty Hunter - A woman is heading your way, armed and ready to blow your brains out.
Exploding Cards - Cards blow up if you don't play them in 30 seconds.
One Shot - Any damage will be lethal.
Roaming Cardmaster - Cardmaster is always wandering across the map.
GPS - You don't appear on the map. Use a GPS and navigate like a true explorer.
And a lot of others. It's actually really fun. (maybe not the hardest preset....)
What if I'm bad at games?
That's okay... I am too. That's why we have a variety of presets, each in increasing difficulty. You can just play the ones you enjoy, or fully customize your experience with the challenges you actually like! There's also a bunch of sliders to make the game harder OR easier.
You can give yourself TONS of money, extra inventory slots, extra portals, and other cool stuff like that. It's great!

Did you say more story?
Yes I did. Challenge mode is a bit before Act 1. Which means, ALL seven cultists are hanging around the hideout, happy to chat with you.
Scout and Protector lovers... I did this for you. You're welcome.
WHAT ELSE?
Well, Act 2 is coming soon. There are some updates made to Act 1, including a few new songs. The soundtrack is gonna be releasing on YouTube very soon!
Alright, alright, here's your larger change list:
NEW ACHIEVEMENTS
Act 1 Master - Complete the Act 1 SUFFER preset
Chase Card - Pull the Stone Flower from a Booster Pack
New Game Plus - Complete any preset in challenge mode
CHANGES
Updated patrons list in credits
Fixed shadow issue in shop area
Fixed target in back of van being wrong model
Updated chanting sfx Added electric oven to hideout
Fixed small visual bug relating to dialogue choices and ‘narrator’ text
Fixed tutorial highlighting bug (thanks Dumb Bird!)
Fixed bullet not hitting player if super up close to bounty hunter or park ranger
Spriggan; hopefully fixed bug with getting stuck in stalking state
Spriggan; fixed stare duration not resetting
Added screen after finishing the game saying ‘Challenge mode unlocked’
Added TV show for challenge mode
Updated act 2 main menu
Replaced ‘RangerDeath_2” audio file
Added proper music to Tabletop Tutorial
Added CFS logo Fixed grammatical errors
Fixed animals being able to spawn inside border
Pop up bonuses should no longer be able to pop up after death
Rabbits play sfx when jumping Added quiet pickup sound when picking up Protector in Mission 4
Increased little rabbit walk sfx range (9m -> 20m)
Added stars to bottom of player in cardmaster realm
Adjusted player walking sfx area gatherer to NOT go into the ground
Added gravel walk sfx to hideout cave
Added red highlight to buttons and sliders in settings menu when hovered over
Added option to select the text on settings menu instead of the button to toggle certain settings (kinda hard to explain; but this will help people who have the ‘fullscreen bug’ if they do get it, because they will be able to toggle the fullscreen even with the button off the monitor)
Updated Flower Statue model Fixed interaction with having multiple dealer’s gloves
Fixed being able to drop items at a weird angle onto the back of the van
Adjusted player marker to be more accurate to the direction the player is looking towards
Added check to force journal down when entering a ‘struggle’ (only saw this bug once but decided I should add a check for it)
Added ‘Locked’ text to doors in cave
Adjusted rotation of the whittled bird when cardmaster is holding it
Made little girl float higher in hunting phase
Fixed wall structure collision on pillars
The target ‘red flicker’ is no longer affected by fog
Fixed main menu act 2 textures for cultists
Added ‘Stone Flower’ finder card (can only be obtained through booster pack; 2% chance)
Added ‘Booster Pack’ item
Fixed line in tutorial
Cards in forest sfx now lines up with animation
Fixed radio tower UV’s Updated yearbook