Important Changes:
Converted the project from unreal engine 5.5 to 5.8. There are still more items that we may need to adjust/fix for the new version of unreal, but the base conversion is done.
Adjusted lighting for unreal engine 5.8. Some areas may need adjusted in the future, but overall, it looks very similar to how the game looked some time ago, while also not being too dark at night in most scenarios.
Fixes:
- Fixed an issue where Chaotic Obliteration Rank 1 was scaling incorrectly. It's now scaling at .75% of wisdom instead of 7500%.
- Fixed an issue where Night Wraiths were not counting towards Ectoplasmic Evidence.
- Fixed a typo in "First Watch" quest description.
- Reduced Wraith strength by 45%. They were doing a bit too much damage with their moving attacks, making them more difficult than intended. They should be hard to get away from, but not obliterate players in 1 or 2 hits.
- Fixed an issue where Ability Tome shadow step was showing up as a sword in the world
- Fixed an issue where Rank 2 Shadow step was showing Rank 1
- Fixed an issue where Rank 3 Shadow step was showing Rank 1
- Fixed an issue where Shadow Step had no description
- Fixed an issue where Phials of Ectoplasm were not dropping from night wraiths.
- Increased the amount of Phials of Ectoplasm that could drop from 1-2 to 2-4.
- Fixed an issue where Fire and Ice quest showed Infernix/Thaldriss as 0/0 for the quest status.
- Fixed an issue where Infernix was dropping gear increasing flat ice damage.
- Fixed an issue where The Fallen Lord quest was showing 0/0 for the quest status.
- Fixed an issue where Glacial Volley Rank 1 was incorrectly referencing Blazing Barrage.
- Added Holy Strike Rank 2 to Lightbringer Yomnom's shop.
- Fixed steam's default input settings to gamepad. This should fix the challenges we've had with steamdeck not detecting controller input by default.
- Fixed multiple tree materials that were incorrect after the upgrade to 5.8.
New:
- Added a new Item "Gloves of Kindled Impact". Forged in the heat of a sealed furnace, these gloves flare brightest when striking a helpless foe. Flame Strike and Flaming Shot deal 10x damage to stunned targets.
- Added a new Item "Meteorbrand Pendant". A pendant of blackened iron set with a shard of living ember, warm enough to sting through cloth. When Scorching Blow lands, it calls down a Rank 2 Meteor at the target’s location.
- Added shrine Arcane Magnetism in place of Wealth of the Ancients shrine. Moved Wealth of the Ancients to another location in Q4. We wanted to give new users the opportunity to find hidden items a little easier earlier in the game.
- Added a new Debuff, Static Shock. Dealing electric damage causes static shock, increasing all damage taken by 20% for 8 seconds.
- Added new status increase for Electric (Shocked). This will display as "Increases damage to shocked enemies by x%. This is a separate multiplier like all other status increases. For example if a target has "Static Shock" from taking electric damage, if the player also has 5% "shocked" status increase, the target will take 20% increased damage from Static Shock debuff + 5% additional damage from "shocked" status increase.
- Updated Arkanon's loot to have status increase for Shocked enemies instead of burning.
- Updated Vorenthis's Electric loot to have status increase for shocked enemies instead of burning.
- Player cloaks now blow in the wind, not just the movement of the character.
- Adjusted how enemy health bars are initiated. Previously, all single debuffs were always present, just hidden. This was causing un-necessary overhead when loading enemies.
- Added "Soul Forge". This forge is accessible after clearing out the bears in Brightwood, by the docks. Once this is unlocked, players can sacrifice "Unique" items. Once sacrificed, the unique effect from that item can be activated regardless if it's equipped or not. Only one power can be active at a time.
- The soul forge is a work in progress. We may add the ability to have more sacrificed powers active in the future.