ALL RISE!
[p align="start"]Update v18.0.0 is here which means it’s time for a brand new Crewmate role that’ll shake up your next meeting! Read on to get all judge-y and see what else is in the update.[p align="start"]
We Listen And We Don’t Judge
[p align="start"][p align="start"]We’ve all wanted to have that final say in an Emergency Meeting – especially when you can’t trust anyone’s alibi. Votes aren’t in your favor? Convinced you know who it is? This is the perfect moment for the Judge:Use your new Overrule ability to eject a Crewmate of your choice. It doesn’t matter if everyone else skipped voting or chose a different Crewmate.

Be careful! If you use your Overrule ability on someone who doesn’t turn out to be the Impostor, YOU’RE the one who gets ejected.
Complete tasks quickly to unlock the ability. Better make sure it’s ready for the next Emergency Meeting!
You can change the amount of tasks needed to activate the ability in the Role Settings on the Dropship.
This is a powerful ability, so use it wisely. Overrule can only be used once per game!
What happens if there's more than one Judge in a game and they use Overrule at the same time? Good question! In this case, the Judge who used their ability first gets it. All other Judges will be "refunded" and get to use their Overrule in another Emergency Meeting.

We added a new Match Info Guide so you can check the players, roles, and settings chosen for the game. Maybe this will help you find the lie in someone’s alibi?

The Detective’s Interrogate ability now has a cooldown after Emergency Meetings. Giving suspects a little time to escape the super sleuths will add a bit more tension and balance the Detective.





