It's been great to see players enjoy the new map and additions like allied AI commands!
We're deploying a patch to fix some issues players reported, specifically with walls sometimes not doing the thing walls are supposed to do, and knight charges causing units to be stuck in place. Otherwise, we are doing a bunch of other fixes and improvements, trying to iron out any issues that appeared last update. Last update was huge in amount of code changes, so please let us know if you still encounter any downgrades in functionality.
Improvements:
Small performance improvements across the board.
Prompt to show damage comparison for abilities will not show when there is nothing to compare (such as for healing abilities).
You can now rally units to the top-left hero portrait.
More text updates coming in, mostly for Ausrine and Vakarine.
Fixes:
Fixed an issue where gates would sometimes have a gap next to them, causing walls to become passable.
Fixed collision for Baltic towers and houses.
Tracker no longer stays in its pouncing animation if manually redirected during the pounce.
Fixed damage comparison color to be accurate to the percentage.
Stardaughter Sweep can no longer be canceled and then recast. When misused, this allowed the Stardaughters to blender entire armies on their own.
Order Wall segment, Pearlgate of Heaven and Training Camp gets the Rebuilder glyph applied now.
Morning Dew glyph no longer applies to Alka.
If damage modifiers result in 0 dmg, it should deal 1; fixed piercing ignoring this rule where it was doing 0.
Removed duplicate defense types for shielding, which was causing arrows to sometimes not do damage to some units.
Removed an old setting which was causing the build menu to disappear.
Stunning Lights PFX now matches the radius of the damage.
Starlight Barrage PFX now matches the radius of the damage.
Vakarine’s Lietuven’s Ward PFX now matches the radius of the damage.
Fixed Star Barrier sometimes not creating a full blocking wall.
Fixed an issue where changing a wall piece to a gate would cause the wall piece to remain walkable.
Fixed an issue where a knight dismounting would create several knights instead of one.
Fixed an issue where knights charging would cause a desync, which led to units getting stuck in place and not attacking.
In the lobby, fixed Saule's cape clipping through her legs and made her ribbon simulation better.
In the lobby, improved the simulation on Bishop's cape and the cloth of his horse, and made the horse not clip with the ground.
Balance:
Doubled the damage of all Cockatrice abilities.
George’s Paladin skill cooldown increased from 90 to 180 seconds.
Peasant Army glyph has been changed to only spawn an Armed Peasant on the death of the Hovel. Additionally, you start with 6 Armed Peasants.
Fire Spirits can no longer stand on a wall.
Attraction no longer has distance decay on its damage.
AI:
AI commanders should now send groups instead of single soldiers.
AI targeting no longer targets buildings with Starlight Barrage.
In the meantime, we keep working on Act 3 campaign missions, remaining heroes, units, buildings and everything else.
To get sneak peeks of upcoming content, or find some friends for multiplayer, join the official Discord: https://discord.gg/r2qBuBXfVc