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Patch 1.0 - Release patch note

Farewells clicker · Community Announcements · August 17, 2026

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Patch Note - 1.0

It's finally here, Farewells Clicker is out! Thank you to everyone who followed the project, tested builds, and sent feedback along the way. This release owes a lot to you.

Over the coming weeks, we'll be pushing bug fixes based on what you report, so please don't hesitate to let us know if something's off. Depending on how the game does, we're also considering future updates down the line. For now, here's what's new in 1.0:

Buildings

Some locked for the demo, some brand new, here they are:

Nodes

A lot of nodes come along with the new buildings — unlocks, improvements, influences… And we also have a few other nodes that are not related to the new buildings.

Creative Mode

For those who just want to build and relax, or maybe try-hard and min-max setups! In this mode, you can place buildings, claim, and remove freely.

Balancing

We were satisfied with the overall balancing of the early game. We made some adjustments and some corrections but we mainly focused our attention on the late game.

Quality of Life

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