Before the main event, I would like to announce that Pyromaniac has reached an insane amount of over 15,000 SOLD COPIES! Thank you everyone for playing and for the support you have given me. This update probably wouldn't ever happen otherwise.
It is also worth mentioning that Pyromaniac 1.4 is the final content update this game receives. After more than 2 years of development and updates included, I believe it's time to move on to a new project.
But that doesn't mean there won't be any patches, additional localizations or anything else later on!
Enough talk, time to see what's new or changed:
\[General]
Added 2 new endings. Hint: Your kill count is involved in both of them.
10 New Hoodies added.
4 New pairs of Gloves added.
Updated some of the older hoodies and gloves.
Added Matchboxes as collectibles - used for unlocking most of the new clothes.
4 New achievements.
New Easter eggs and secrets.
Steam Trading Cards are now obtainable.
Items have been added into the Steam Point Shop.
\[Gameplay]
New/extended areas.
Some of the previously inaccessible doors can now be opened.
Improved weapon animations.
Crouching recovers stamina a little faster.
Stamina drains slower.
Magazine count and ammo is now visible on the screen while the gun is equiped.
Ammo is only hidden in Hard Mode.
Quitting during Hard Mode will result in restarting the current chapter.
\[Visuals]
Updated Nikolas' model.
Some areas received new details and visual improvements.
Improved Visual Effects.
New Shader Material Effects.
More use of particles.
\[Enemies]
Enemies have received new AI, now they can walk freely around the areas and only attack if they spot you.
Hitboxes are more responsive and the attack range for the Pipe and Axe has been slightly increased.
There is a 50/50 chance the enemy will react to getting hit, canceling their attack. First hit will have a guaranteed reaction.
The gun now registers headshots.
Models and animations were improved.
\[Cutscenes]
Intro has been extended.
Each ending has a post credit scene.
Improvements to previous cutscenes.
\[Audio]
Improved/changed some sounds.
Added more background sounds/ambience.
\[Outfit Changer]
Preview has a higher resolution.
You can now switch the preview background to a brighter color to see darker outfits better.
You can see your collectibles progress and rewards.
\[Other]
The game now shows an icon everytime it saves.
Better optimization.
Various bug fixes and improvements.
And one more thing that is mostly dedicated to speedrunners - The categories which had runs submitted before this update will be renamed to "Normal (Legacy)" and "Hard Mode (Legacy)", since 1.4 could affect the runs by the new differences. In that case, Version 1.4 will receive new categories.
If you still wish to play/speedrun the old version (1.312), I'm giving you the option to do so by switching the game build to Legacy.
Here is the instruction on how to switch builds:

