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Legacy of Defense · Community Announcements · August 14, 2026

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🌑 Legacy of Defense — Full Release & Major Update

[p align="start"]Legacy of Defense has officially launched after 11 months in Early Access.

[p align="start"]Since this is our full release, an enormous amount of fixing and polishing has gone into the game, and a major content update is launching alongside it.

[p align="start"]Because this is the release so many of you have been waiting for, we'd like to walk you through everything that's changed in detail.


📱 Android Version Released

[p align="start"]Legacy of Defense is now available on Android as well.

[p align="start"]Wherever you are, defend the world from the palm of your hand. Controls and UI have been reworked for touch devices, and the Android version contains the exact same content as the PC version.


💎 DLC — 3 New Characters

[p align="start"]Three new heroes join the roster. Each one plays completely differently and comes with its own mastery tree, opening up builds that simply weren't possible before.

❄️ Ice Wizard

[p align="start"]A control-focused mage who freezes enemies in place and then tears them apart.

🐾 Tamer

[p align="start"]Instead of fighting directly, the Tamer commands an army of summons. If you've ever wanted to push a summon build to its limit, this is it.

🛡️ Shieldman

[p align="start"]A tank who stacks shields, endures, and converts that shield directly into power.


🎬 Story — The Beginning and the End Now Connect

Stage 1 Intro Cutscene Added

[p align="start"]When you start a new game, instead of jumping straight into combat, you'll first witness the incident that took place in the field.

[p align="start"]You'll see exactly why you're fighting here, and what was taken from you. It's short, but it gives meaning to everything that follows.

Final Boss Added

[p align="start"]At Abyss 20, defeating the last enemy of the dungeon is not the end.

[p align="start"]After a brief silence, the Source of Evil — the one behind everything — finally reveals itself. It fights with patterns unlike any boss you've faced so far.

Ending Added

[p align="start"]Clearing Abyss 20 triggers the true ending sequence.

[p align="start"]Your long, long defense finally reaches its conclusion. …Whether that's truly the end, though, is something you'll have to see for yourself.


🕳️ Abyss Expansion — Levels 16–20 Unlocked

[p align="start"]The Abyss, previously capped at level 15, is now open all the way to level 20 (MAX).

[p align="start"]This is the real final descent, made for everyone who conquered 15 and had nowhere left to go.

Level

Effect

16

Enemy ATK +25%

17

Enemy HP +40%

18

HP recovery (excluding potions) -50%

19

Player max HP -300

20

Defeat the Source of Evil

[p align="start"]Level 20 isn't just another stat increase — it's a special stage that leads into a brand-new final battle and the ending. Find out what's waiting for you at the bottom of the Abyss.


⚗️ New System — Combo Skills

[p align="start"]This is the centerpiece of the update.

[p align="start"]Raise specific skills to the required levels and a superior Combo Skill — the fusion of both — will appear as a card. Rather than simply picking whatever looks good, you can now plan which combo you're going to build toward.

Materials

Combo Skill

Effect

Ice Age 1 + Snowman 1

Avalanche

A snowball comes rolling in at the start of each round!

Dagger Throw 1 + Poison Eruption 1

Poison Coating

Every time you take damage, strike random enemies and poison them

Thorn Armor 1 + Body Enhancement 1

Spiked Wall

Pushes back approaching enemies and damages them. Resummons after a delay if destroyed

Blood Dance 1 + Frenzy 1

Guillotine

Drops a guillotine on a random enemy. Kills increase max HP and it strips spell shields

Abyss Tentacle 5 + Spell Vamp 1

Tentacle Bundle

Summons additional tentacles that attack random enemies

Bottle Throw 5 + Potion Crafting 5 + Confidence 5

Alchemy

Creates a random potion every time you defeat a set number of enemies

Throwing Spear 5 + Archery 5

Spear Throw

Arrows become spears that pierce through one enemy (Lv5: cooldown -0.5s)

Shield Mastery 5 + Holy Attack 5

Sanctuary

Reduces damage taken from enemies (-3% per level)

Goblin Slime 5 + Lightning Slime 5 + Rabbit Slime 5

Slime Man

Summons a Slime Man that unleashes a barrage on enemies

📖 Combo Codex Added

[p align="start"]So you never miss a combo simply because you didn't know it existed, we've added a Combo Codex.

[p align="start"]Check the required materials and levels at a glance, and decide which combo you're chasing before the run begins. Filling out the entire codex also earns you a dedicated achievement.


✨ New Skills


🧬 Mastery Overhaul

Structural Changes

New Masteries — Skill Enhancements

Tier

Mastery

D

Rock max damage +80%

C

Bear Fist HP-ratio damage +1%

C

Scrap Collection shield +10%

C

Blood Dance damage +100%

B

Bullet Hell — bullets now ricochet

B

Magnum Shot damage +80

A

Spin Blade damage per hit +10

A

Sawblade damage dealt to the player halved

A

Poison Eruption poison damage +2 per level

A

Defensive Stance shield generation +0.5 per level

A

Gravity Field damage +20%

S

Shield Slam shield cost -50 per activation

S

Laser — +25% damage when hitting the same enemy repeatedly

S

Goblin Fire damage +40

S

Ice Age cooldown -5s


🖥️ Quality of Life


📊 Rankings — Improvements & Upcoming Reset

[p align="start"]We're improving the ranking system, and rankings will be reset once to coincide with the full release.

[p align="start"]Because balance has changed significantly, old records and new records can no longer be compared on equal footing — so we decided to let everyone start again from the same line. The exact reset timing will be announced separately.


⚖️ Balance Changes

Faster Progression

[p align="start"]Boss kills now feel properly rewarding, and mastery unlocking is noticeably faster overall.

Difficulty Tuning

[p align="start"]This smooths out the sharp difficulty spike players were hitting in the mid-game.

Combo Skill Buffs

[p align="start"]Combos now pay off in line with the investment required to complete them.

Skill Adjustment

Abyss Adjustments

[p align="start"]Boss HP was inflating to the point where fights dragged on at high Abyss levels. Together with the new 16–20 range, the entire difficulty curve has been retuned.


🏆 New Achievements

[p align="start"]※ All new achievements are localized in 12 languages.


🖤 A Final Word

[p align="start"]It's been 11 months.

[p align="start"]When we first opened the doors with Early Access, we never imagined this many people would join us on the way here.

[p align="start"]Every review you left, every bug report and suggestion posted in the community and on Discord, every "I wish this skill worked like this" — we read all of it.

[p align="start"]Almost every improvement in this release build started from something one of you pointed out.

[p align="start"]Combo skills, the Abyss expansion, the quality-of-life work — all of it came from erasing, one by one, the moments that felt frustrating while playing.

[p align="start"]Thank you, sincerely, for waiting so long for a game that was still rough, and for sticking with it to the end.

[p align="start"]The full release isn't the finish line — we'll keep listening to your feedback and keep refining the game from here.

[p align="start"]If you run into any problems or have an idea, please don't hesitate to tell us. We're reading everything.

[p align="start"]Now go see it for yourself — all the way to the bottom of the newly opened Abyss, and to whatever is waiting beyond it.

[p align="start"]Once again, thank you for being here with us. 🖤

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