🌑 Legacy of Defense — Full Release & Major Update
[p align="start"]Legacy of Defense has officially launched after 11 months in Early Access.[p align="start"]Since this is our full release, an enormous amount of fixing and polishing has gone into the game, and a major content update is launching alongside it.[p align="start"]Because this is the release so many of you have been waiting for, we'd like to walk you through everything that's changed in detail.📱 Android Version Released
[p align="start"]Legacy of Defense is now available on Android as well.[p align="start"]Wherever you are, defend the world from the palm of your hand. Controls and UI have been reworked for touch devices, and the Android version contains the exact same content as the PC version.💎 DLC — 3 New Characters
[p align="start"]Three new heroes join the roster. Each one plays completely differently and comes with its own mastery tree, opening up builds that simply weren't possible before.❄️ Ice Wizard
[p align="start"]A control-focused mage who freezes enemies in place and then tears them apart.Defeating a frozen enemy causes ice to explode at its position
Basic-attacking a frozen enemy calls down an icicle strike
Masteries unlock the 3rd and 4th skills and raise each skill's starting level
🐾 Tamer
[p align="start"]Instead of fighting directly, the Tamer commands an army of summons. If you've ever wanted to push a summon build to its limit, this is it.All summons gain 15% reduced attack cooldown
All summon damage increases by 10% per stage (up to 70%)
Combine with the new Totem skill to push summon damage even higher
🛡️ Shieldman
[p align="start"]A tank who stacks shields, endures, and converts that shield directly into power.Block can stack up to 8 times
Every 1,000 shield generated grants +1 Block stack
Retains 10% of your shield even after a round ends
🎬 Story — The Beginning and the End Now Connect
Stage 1 Intro Cutscene Added
[p align="start"]When you start a new game, instead of jumping straight into combat, you'll first witness the incident that took place in the field.[p align="start"]You'll see exactly why you're fighting here, and what was taken from you. It's short, but it gives meaning to everything that follows.Final Boss Added
[p align="start"]At Abyss 20, defeating the last enemy of the dungeon is not the end.[p align="start"]After a brief silence, the Source of Evil — the one behind everything — finally reveals itself. It fights with patterns unlike any boss you've faced so far.Ending Added
[p align="start"]Clearing Abyss 20 triggers the true ending sequence.[p align="start"]Your long, long defense finally reaches its conclusion. …Whether that's truly the end, though, is something you'll have to see for yourself.🕳️ Abyss Expansion — Levels 16–20 Unlocked
[p align="start"]The Abyss, previously capped at level 15, is now open all the way to level 20 (MAX).[p align="start"]This is the real final descent, made for everyone who conquered 15 and had nowhere left to go.Level | Effect |
|---|---|
16 | Enemy ATK +25% |
17 | Enemy HP +40% |
18 | HP recovery (excluding potions) -50% |
19 | Player max HP -300 |
20 | Defeat the Source of Evil |
⚗️ New System — Combo Skills
[p align="start"]This is the centerpiece of the update.[p align="start"]Raise specific skills to the required levels and a superior Combo Skill — the fusion of both — will appear as a card. Rather than simply picking whatever looks good, you can now plan which combo you're going to build toward.Materials | Combo Skill | Effect |
|---|---|---|
Ice Age 1 + Snowman 1 | Avalanche | A snowball comes rolling in at the start of each round! |
Dagger Throw 1 + Poison Eruption 1 | Poison Coating | Every time you take damage, strike random enemies and poison them |
Thorn Armor 1 + Body Enhancement 1 | Spiked Wall | Pushes back approaching enemies and damages them. Resummons after a delay if destroyed |
Blood Dance 1 + Frenzy 1 | Guillotine | Drops a guillotine on a random enemy. Kills increase max HP and it strips spell shields |
Abyss Tentacle 5 + Spell Vamp 1 | Tentacle Bundle | Summons additional tentacles that attack random enemies |
Bottle Throw 5 + Potion Crafting 5 + Confidence 5 | Alchemy | Creates a random potion every time you defeat a set number of enemies |
Throwing Spear 5 + Archery 5 | Spear Throw | Arrows become spears that pierce through one enemy (Lv5: cooldown -0.5s) |
Shield Mastery 5 + Holy Attack 5 | Sanctuary | Reduces damage taken from enemies (-3% per level) |
Goblin Slime 5 + Lightning Slime 5 + Rabbit Slime 5 | Slime Man | Summons a Slime Man that unleashes a barrage on enemies |
📖 Combo Codex Added
[p align="start"]So you never miss a combo simply because you didn't know it existed, we've added a Combo Codex.[p align="start"]Check the required materials and levels at a glance, and decide which combo you're chasing before the run begins. Filling out the entire codex also earns you a dedicated achievement.✨ New Skills
Gravity Field — Launches a gravity field that pulls in enemies across the entire map while damaging them. It's the core of any build that wants everything gathered in one place for AoE (24s cooldown)
Black Armor — Your max HP drops, but at level 5 you gain 25% damage reduction and deal 300 poison damage to all enemies every 3 seconds. If you're willing to take the risk, it's one of the strongest picks in the game
Egg — Summons an egg that fires 10 shots every 8 seconds. The egg grows larger as you level it, and hatches at level 5
Slime Man — Summons a Slime Man that unleashes a barrage on enemies. A reward for players who raised all three slimes
Totem — Increases the damage of all summons. Paired with the Tamer or any summon build, the effect is enormous
🧬 Mastery Overhaul
Structural Changes
Full mastery re-layout and price rebalance — Nodes have been rearranged so progression flows naturally, and point costs were retuned to match the current balance
Reroll masteries separated, with a higher cap — Reroll-related masteries are now their own branch with a raised maximum, so builds that hunt for specific skills are far more consistent
Dedicated masteries for the 3 new DLC characters — Ice Wizard, Tamer and Shieldman each have their own mastery tree
New Masteries — Skill Enhancements
Tier | Mastery |
|---|---|
D | Rock max damage +80% |
C | Bear Fist HP-ratio damage +1% |
C | Scrap Collection shield +10% |
C | Blood Dance damage +100% |
B | Bullet Hell — bullets now ricochet |
B | Magnum Shot damage +80 |
A | Spin Blade damage per hit +10 |
A | Sawblade damage dealt to the player halved |
A | Poison Eruption poison damage +2 per level |
A | Defensive Stance shield generation +0.5 per level |
A | Gravity Field damage +20% |
S | Shield Slam shield cost -50 per activation |
S | Laser — +25% damage when hitting the same enemy repeatedly |
S | Goblin Fire damage +40 |
S | Ice Age cooldown -5s |
🖥️ Quality of Life
Character unlock conditions now visible — You can now check each character's unlock requirements directly in the character window. No more guessing what you need to do to unlock a new hero
Improved farm navigation — Moving to and from the farm is faster and more intuitive
Improved mastery screen navigation — Entering and leaving the mastery window has been streamlined. You can jump straight where you want without passing through several screens
Hover tooltips on the in-game skill bar — Hover over any skill icon in the top bar during combat and its description appears immediately. No more opening a window just to check what you're carrying and at what level
Red dot for purchasable masteries — If you have enough points to buy a mastery right now, an indicator appears on the icon
Red dot for purchasable upgrades — Upgrades work the same way, so you'll never miss something you could already afford
📊 Rankings — Improvements & Upcoming Reset
[p align="start"]We're improving the ranking system, and rankings will be reset once to coincide with the full release.[p align="start"]Because balance has changed significantly, old records and new records can no longer be compared on equal footing — so we decided to let everyone start again from the same line. The exact reset timing will be announced separately.⚖️ Balance Changes
Faster Progression
Increased gold earned from all bosses
Increased mastery points earned from all bosses
Difficulty Tuning
Stage 4 enemy ATK reduced
Stage 5 enemy ATK reduced
Combo Skill Buffs
Tentacle Bundle — damage increased
Avalanche — damage increased
Spiked Wall — HP and ATK increased
Guillotine — damage and stack gain increased
Skill Adjustment
Archery — Stack damage reduced. In exchange, it now serves as a material for the Spear Throw combo, giving you a reason to max it out
Abyss Adjustments
Abyss 7: Enemy HP bonus 40% → 30%
Abyss 16: Enemy ATK bonus 30% → 25%
Abyss 17: Enemy HP bonus 50% → 40%
Abyss 10: All bosses HP +40% / ATK +10% → HP +20% / ATK +7%
Abyss 15: All bosses HP +50% / ATK +15% → HP +40% / ATK +10%
🏆 New Achievements
To the Abyss 16 – 20 — Clear each Abyss level
Hatching — Reach Egg level 5
Pitch Black — Reach Black Armor level 5
Punish — Learn the Punish skill
Collector — Fill the entire Skill Codex