Open-world multiplayer:
Added city residents and workers wandering about their business.
Multiple new routes for NPCs have been created.
Car traffic has been added throughout the location.
Enemy behavior has been significantly reworked.
NPC behavior, attacks, and throws are now correctly synchronized in multiplayer.
Players can now stun NPCs, and NPCs can stun players.
Mugs, bottles, and small rocks now break after being thrown.
Improved skateboard deployment, storage, and synchronization.
Fixed an issue where throwing rocks were not available in some rock piles.
Singleplayer fixes:
Improved skateboard deployment and storage.
Made the cops less dangerous in the escape mission from the boss's house (due to complaints that this task was too difficult).
