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The Power Line Update

Stationeers · Community Announcements · August 12, 2026

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This update focuses on power infrastructure management. A new Cable Gun for laying long runs of cables, accompanied by an Electrical Belt that feeds it cables, and Power Pylons for spanning between bases and outposts. It also comes with some major changes to multiplayer traffic management that should help with multiplayer on large bases, especially those with high latency.

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Power Pylons


Power Pylons can be used to run power and data long distances. While not technically a cable the pylons will bridge two cable networks together to become a single network.

Build them from the Power Pylon Kit and link them with Super Heavy Cable, up to 40m a span. A Power Pylon Terminus at each end ties the line into your base's cable network. Wire cutters disconnect a link and return the cable to you.




Cable Gun


The Cable Gun is used to quickly lay long straight sections of cables. It comes with the restriction of not being able to merge cables or place around corners.

Click to start a run and click again to finish. The tooltip shows the length and what it will cost, and it uses the long cable variants wherever it can. It works with all three cable coils.

It can be used in conjunction with the new Electrical Belt, pulling more cables from the belt when it runs out.




Electrical Belt


The electrical belt comes with a few new features. It has 6 cable slots for when you are doing lots of cabling work, and when you deconstruct cables, if your hands are full, the deconstructed cable will go directly into the belt if there's space. As mentioned before, it can also be used with the Cable Gun, reloading it mid-run when its coil empties.

Both the belt and the gun are printable in the Tool Manufactory.




Heavy Cable Long Variants


Heavy cables had been excluded from having the long variants because they were actually a very complicated model, but they've now been simplified and long variants of three, five and ten added.




Material & Tool Replacements


Expensive materials can now be used where cheaper ones are required, so you don't need to carry both. Steel Sheets work in place of Iron Sheets, Heavy Cable Coil in place of Cable Coil, and the insulated pipe kits in place of the regular ones. Deconstruction always returns the item the recipe originally called for.



Multiplayer


All multiplayer traffic previously shared a single reliable, ordered channel. The whole world delta had to arrive in full and in order every tick, so one late packet stalled everything behind it while the server queued ever-staler data it was still obliged to deliver. This is what produced the thirty-second-action death spiral on large saves.

Physics now travels on its own stream where newer data simply replaces older, resting bodies drop back to a heartbeat, and pipe, chute and cable network values are only sent when they change. On a 50,000 object save this took client bandwidth from around 650KB/s to under 100KB/s, and it tolerates packet loss far better.



Quality of Life






Notable Fixes






Upcoming Changes


Crewed rockets and the new orbital play space they go with are still in progress and haven't made it into this update. They remain available on beta if you want to try them early.



Change Log 0.2.6420.27780


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