A new update is now available on all platforms! 🎉
This patch brings major multiplayer improvements, a complete rework of the combat camera, numerous quality-of-life improvements, a large balance pass across Heroes and Items, and plenty of bug fixes and optimizations.
Here's everything included in this update:
✨ Highlights
• 🎮 Guests can respec their assigned Heroes.
• 🤝 Major multiplayer stability improvements and numerous co-op bug fixes.
• 📷 Reworked combat camera with new customization options.
• 💰 Hero respec is now completely free.
• ⚔️ Extensive balance changes for Heroes and Items.
• 🛠️ Numerous bug fixes, AI improvements, localization updates and performance optimizations.
🤝 Multiplayer
For Guests :
• Guests now unlock the same achievements as the host.
• Guests can now respec their assigned Heroes.
Fixes for Host and Guest
• Fixed an infinite black screen at the end of dungeons.
• Fixed cases of rollback when interacting with objects during exploration.
Note: Work is still ongoing on this feature. However, unless you enjoy spam-clicking everything, rollback issues should now be largely resolved.
• Fixed a softlock during the final fight in the Magician's Lair.
• Fixed a potential softlock when a guest makes choices during narrative events.
• Fixed deployment zones being reset for guests joining during the deployment phase.
• Fixed guests joining one after the other while in combat or deployment phase.
• Fixed retreat areas not appearing for guests joining after deployment.
• Fixed Supply Stash not affecting guests' consumables.
• Fixed Damage over Time effects not being applied in some cases to guests' Heroes inside clusters.
• Fixed host's not getting the voices back if a dialog is triggered while browsing the pause menu.
• Fixed spawn animations not playing on the guest's side.
• Fixed retreat icons remaining visible for guests.
• Fixed Rallying Areas remaining visible after being used on guests' side.
• Fixed guests hearing every previously played sound when joining an ongoing dungeon.
• Fixed controller auto-targeting inside clusters.
• Fixed softlock if all players had the "Automatic End Turn" disabled.
• Fixed a desync where the host change its hero's skill/item while the client is in the shop.
• Fixed an issue where an item is displayed in the skill section of a hero in the compendium.
🎮 General
Camera
• Reworked the free camera system during combat: a dedicated input now toggles between automatically or manually handled camera in combat.
- It's the only way to access the free camera
- This change will be the default choice for new games, but won't be activated on already existing games as you might
• Added an option to center the camera during enemy turns.
- When deactivated, the camera will stay at the same place until the enemy figured what its next action is.
• Added option to tweak Camera Translation Speed.
• Added option to tweak Camera Translation Damping.
• Added option to tweak Camera Rotation Speed.
• Added option to tweak Camera Rotation Damping.
• Added option to activate/deactivate camera pan with mouse on screen border.
Quality of Life
• Hero respec is now free of charge.
• Added option to show/hide the HUD during AI Turn.
• While in menus, mouse cursor is no longer locked to the game window.
• Tooltips of hovered entities can now be viewed during AI and other players' turns.
• Automatically Continue Dialogues can now be toggled on and off during conversations.
• Opening the map doesn't cancel the heroes movement anymore.
Gameplay
• Interactable objects that deal damage (such as explosive barrels) now deal damage based on a percentage of maximum health.
• Frozen interactable objects now thaw when exposed to fire.
• Fixed frozen objects never thawing.
• Fixed Arlo level 10 perk not refilling consumable charges.
• Fixed Veshi losing her burn immunity with the item "High Priestess Tunic".
• Fixed input being taken into account when the player is in the pause menu.
Achievements
• Fixed Healthy spirit in a healthy body and Fleet of foot achievements not being unlockable if you restarted the mission after failing them.
- Please note: This fix is not retroactive. If you were affected, you'll need to complete the mission and restart it.
• Fixed Healthy spirit in a healthy body and Fleet of foot achievements being unlocked if you met the conditions but lost the fight.
• Fixed Squeaky Clean achievement being unlocked of a Hero fell unconscious due to demon blight stacks.
Improvements
• Various AI improvements.
• Various localization fixes.
• Numerous minor bug fixes.
• Performance optimizations.
Localisation
• Fixed a loc issue where burn immunity in Spanish & Japanese display the bleed immunity text
⚔️ Skills
Arlo
• Fire Wall now has 4 charges (up from 3).
• Freezefire second patch now grants +2 charges (up from +1) and removes the cooldown.
• Heartbreaker third patch now reduces the target's Protection while standing on a surface instead of removing positive states.
Aurta
• Chain Lightning can no longer target allies.
• Chain Lightning first patch now slows enemies hit instead of removing Barrier before dealing damage.
• Helka's Thunderwave no longer triggers allies' weaknesses.
• Icicle Armor no longer triggers allies' weaknesses.
• Frostfall now has 4 charges (up from 3).
• Lightning Bolt second patch now completely prevents damage to allies instead of simply reducing it.
• Static Ward first patch now roots enemies in the center for 1 round instead of buffing allies' resistances.
• Storm Call now has 4 charges (up from 3).
Cedwin
• Bullseye cooldown reduced to 1 round (down from 2).
• Grasping Hook third patch now reduces the target's Protection instead of empowering Cedwin's next skill.
• Shock Arrow no longer removes Unstable from the target, but now deals +50% additional damage.
• Stopping Power first patch now deals Area Damage instead of double damage when the target is Unstable.
Finniel
• Patient Bloom now has 4 charges (up from 3).
• Spore Infection second patch now increases Poison stacks instead of Poison duration.
Kharaz
• Into the Fray first patch now also grants Kharaz +50% damage until the end of the turn.
• Rupture second patch now also reduces the skill's cooldown by 1 round.
Myria
• Crescent Feint cooldown is now displayed correctly.
• Viper's Fang third patch now applies 4 Bleeding stacks (up from 1).
Nomharr
• Brutal Smashdown first and third patches have been swapped.
• Chosen Prey first and third patches have been swapped.
• Frenzied Assault second patch now also reduces the skill's cooldown by 1 round.
• Maiming Strike cooldown reduced to 1 round (down from 2).
• Reckless Outburst first and third patches have been swapped.
• Savor the Kill cooldown reduced to 1 round (down from 2).
• Wild Bloodlust second and third patches have been swapped.
Veshi
• Cleansing Fire third patch now grants +8 Protection (up from +4).
• Dancing Blaze cooldown reduced to 1 round (down from 2).
• Dancing Blaze third patch now also removes the cooldown.
• Fire Storm second and third patches have been swapped.
• Scorched Earth first patch now also grants +1 charge.
🛡️ Items
• Altruistic Blade: Added +0/35/50/75% damage.
• Blade of Vitality: Added +0/35/50/75% damage.
• Dragonheart Ornament: Activation threshold increased to -/50/75/75% (previously -/50/50/50%).
• Dread Mace: Fixed the Exsanguination tooltip.
• Ember Ward: The Radiant version now triggers on all Damage over Time effects instead of only Burning.
• Gustforce Chime: Added +0/35/50/75% damage.
• Magdust Canister: The Marked effect now grants 1 Action Point to every Hero on kill instead of a random Hero.
• Mistweaver's Wand: Bonus healing increased to +10/15/20/25% (previously +10/10/15/25%).
• Patient Avenger: Added +0/35/50/75% damage.
• Permafrost Wand: Added +0/0/6/10 Fire and Frost Resistance, and +0/0/0/5 Protection.
• Prism Shield: Fixed the Radiant version's resistance aura so it now matches the range of the Amaranthine version.
• Rot Ridden Iron: Fixed the Amaranthine and Radiant tooltips. They now correctly state that their effects also apply to Physical skills.
• Safekeeper's Locket: Added +0/0/10 Decay and Lightning Resistance.
• Siryasan Sun Scimitar: Tooltip now correctly states that the Critical Chance bonus lasts until the end of the next turn.
• Stormbringer Garment (Amaranthine): Now grants immunity to Dazed instead of Stun.
• Stormbringer Garment (Radiant): Now grants immunity to all Crowd Control effects instead of only Stun.
• True Silver Heads: No longer removes Unstable on critical hits. Instead, it now triggers Unstable with any damaging skill.
• Undying Will: Fixed an issue where the automatic revive would not trigger.
• Unstoppable Carapace: Health threshold increased to 90% (up from 75%).
• Windblade Veil: Health threshold adjusted to 50/50/75% (previously 30/50/50%).
Thank you, as always, for your incredible support and feedback.
Every bug report and suggestion helps us improve Terrinoth: Heroes of Descent, and we hope you enjoy this latest update.
See you in Terrinoth! ⚔️