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Early Access Feature Update #10, Patch 3.1

BRUTALISTICK VR · Community Announcements · August 10, 2026

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This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experience any issues.

Changelog:




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