Read the original on Steam ↗The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved.
Changelog:
[Features]
Greatly improved slicing at higher velocities
Added volume slider for shop stand music
[Weapons]
Added a Flanged Mace
[Performance]
Improved the performance and memory efficiency of the enemy movement script
Improved the performance and memory efficiency of the enemy health script
[Fixes]
Fixed fatal error that caused crashes, usually with modded weapons. This was due to infinite forces being applied to weapons accidentally
Fixed VRAM not being released properly which caused memory leaks and degraded performance
Fixed slashing audio (no more persistent sounds even after pulling a blade out)
Fixed an exception that occurred in the enemy spawner when only few enemies remained
Fixed exceptions in the NPC grab behavior script
Fixed modded melee weapons with custom grab points being unable to be holstered
Fixed mod prop loader not correctly attaching grab points in some cases
Fixed mod map loader causing exceptions in some cases with empty directories
Removed unnecessary warning logs from the firearm mod loading process