A new version, 100.1, has been released with multiple bugfixes and crash fixes. This fixes all known issues discovered since 100.0, and should be the last and only minor version, as we focus on version 101. Changelog:
Shift+0 shortcut for vorticity display mode
Allow SEED to grow on SPNG and drain water from it
Adjust ACID+BASE = SLTW reaction to make it easier to trigger
Reduce lag in water equalization by fixing a bug in the algorithm
Transform air velocity and gravity force when rotating pastes
Rename FILT's subtract colour mode to AND-NOT
Reorganize intro text and add more shortcuts
Tooltips in render options menu can now be seen even if particles are behind it
Fix edge case where SEED couldn't absorb water from the sides in some situations
Fix high vorticity values producing self-sustaining airflows in thin tubes
Fix asymmetry in the way gas HotAir values are applied
Fix rendering framerate cap not loading from preferences
Fix crashes when loading saves with specific corrupted data
Fix crash if DLAY reads a particle that has been set to a large out-of-bounds location via PROP tool or console
Fix crash when MERC has a temperature slightly below absolute zero, and fix several bugs that can temporarily push temperatures below absolute zero
Fix crash when typing "0b" into the PROP tool on MacOS
Fix crash when using sim.partCreate on a particle that has been set to a large out-of-bounds location via PROP tool or console
Fix crash when using MIX tool with zero strength via Lua
Fix crash when using specific high values of grid sizes via ren.grid()
Fix crash when calling sim.resetPressure / sim.resetVelocity with INT_MIN as the start position
Fix crash when calling sim.neighbors with a large out-of-bounds start position and add actual bounds checking to position / radius arguments