Update Fixes:
Adjusted pet behavior so that after leveling up, its satiety is automatically refilled to maximum.
Added a cap to the satiety depletion rate (previously it was calculated based on max health; now it is capped to prevent satiety from dropping too fast when creatures have very high health). Some players reported that creatures would suddenly lose a large amount of health after dismounting, leading to death. Upon investigation, this was related to satiety, and a fallback fix has been implemented.