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Update #13 – Stability, Visuals & Gameplay

Knights of the Crusades · Community Announcements · August 05, 2026

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Hey everyone,

As promised, I’m back with a second major update since resuming work on Knights of the Crusades.

In this update, I’ve resolved the last remaining crash issues - so theoretically, and based on about seven hours of testing, the game should now be crash-free for the vast majority of players. All known crashes affecting both combat and level transitions should be resolved. You’ll also notice significantly better performance on both the world map and in RTS mode.

In addition, there are major visual improvements. Lighting has been reworked throughout the game, overall visual fidelity has been increased, and many scenes should no longer have the overly grey appearance seen previously. I’ve also reduced distance fog on both the world map and in RTS mode. This provides clearer views of the surrounding landscape and allows the improved lighting and environments to stand out more prominently.

Several important gameplay issues have also been addressed. A major bug that could cause players to instantly win or lose a battle immediately after entering it has been fixed. Call to Arms has received additional improvements and balancing, while retreating-unit behavior has been reworked. I’ve also resolved several campaign-specific issues involving the Seljuk Tripoli campaign and Yotvingia.

Thank you to everyone who continues to report problems and share feedback! If you have any ideas or issues that you’d like me to focus on next, please let me know here, on Discord, or on the forums.

With that said, let’s take a look at what the lucky 13th update has in store:

Stability and Performance

Visual Improvements

Gameplay Fixes and Improvements

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