Hello, everyone!
Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game while adding new convenience features.
Update Overview
Game Wiki
Many players have asked for a way to browse and organize in-game content outside the game. We have therefore used AI tools to build a Wiki containing data on the game’s Equipment, Skills, enemies, and more. Players can also upload a save file to check which Equipment, Skills, and States are still missing, making it easier to complete achievements:
https://zaxiquej.net/RequiemOfReuinis.html#overview
The Wiki was automatically built using AI tools to retrieve in-game content. Although our review found no critical errors, a small number of inaccuracies may remain. If you find any incorrect information, please feel free to report it.
Combat and Mechanics
Fixed certain combinations of Verdict of All Spirits causing an error.
Fixed Arcane Element and Bow combinations potentially depleting all of Zevor, the Ashen Professor’s HP instantly.
Improved mutual-kill handling. Pending effects now stop immediately when the player dies.
Fixed Boss BGM potentially becoming stuck after the player and the Boss killed each other during the final battle.
Fixed Aneriel & Veneriel being defeatable during Phases I and II, which could prevent Phase III from starting.
Fixed the stones occasionally disappearing during Berg That Once Was’s ultimate attack.
Fixed rapid inputs allowing the player to evade the Berg’s hand while it was leaping during its attack.
During the Ironbound Dwarf King battle, Redirection now updates its range immediately after enemies change position.
Mimung the Sharp now breaks correctly when a single high-damage attack pushes the Dwarf King of Vinemount directly from above half HP into the next phase.
Improved step progression, enemy actions, and restored Undo positions during the final act of the battle against Ariana, the Scribe of Lost Pearls.
The Inquisitor’s related counters are now cleared each time it revives during Act III, slightly reducing the battle’s difficulty.
Fixed battles sometimes failing to start from higher ground against an enemy below when the player was standing on stairs.
Fixed False Beard’s Puppet disappearing after undoing at the start of battle, and Puppets occasionally being unable to act after being summoned.
Fixed Flowing Fire being calculated incorrectly against enemies with Divine Shield, sometimes resulting in 0 damage.
Fixed Mithril Stinger’s preemptive Magic DMG and the Magic DMG bonus for additional attacks incorrectly failing against certain enemies.
Fixed the player occasionally being unable to move or use items after a Spell Chain finished resolving.
Fixed enemy fragments sometimes failing to disappear after an enemy was defeated by off-screen damage.
Summoning a Fairy with Necromantic Tome via the V key now correctly advances Ancient Forest progress.
Generic Scrapped Draft now correctly triggers Blast Belt, Primordial Soup, Everlasting Ginseng, and other related effects.
Added middle-click Derived Effect indicators for Discipline and Greed.
Fixed Equipment Triggers or shooting occasionally failing to activate through their shortcuts. The description of Silence Aura now explicitly states that it also prevents shooting.
Equipment and Skills
Fixed Radiant Pillar Lv.3 failing to create its diagonally extending walls of fire.
Fixed Bone of the Covenant failing to interact correctly with Miracle of Suffering.
Effects from Arcane Bracelet, Bloodstone, Lotus Tea Cup, Herb Pouch, and similar Equipment that trigger when MaxHP or MaxMP increases now activate only during exploration, preventing unintended benefits when adjusting stats at the Base.
Fixed temporary high-level Skills generated through the interaction between Unmanifested Quicksilver and Shaman reserve Skill bars potentially being brought back to the Base or learned permanently.
All temporarily transformed Equipment now reliably returns to its original form when an exploration ends.
Fixed Mimung the Sharp potentially transforming outside exploration.
Buffs are now cleared when entering the epilogue, preventing exploration effects from remaining active.
Slightly reduced the animation delay of Blast Belt and Venomous Spider Eye.
Fixed Spirit Word Art’s displayed damage differing from its actual damage.
Clarified Void Grasp’s description by changing “take X Magic DMG” to “deal X Magic DMG to the player.”
Clarified Ethereal Crystal Shoes’ temporary Skill description by adding “excluding Skills gained through transformation.”
Standardized the trigger wording of effects such as Swift, as well as descriptions for Mithril Stinger, Demon Blade Tyrfing, and similar effects, to avoid confusion with Out-of-Battle DMG.
Corrected the English and Japanese descriptions of Flaming Arrow to clarify that it explodes only after dealing damage.
Fixed the English description of Blast Belt failing to display explosion range bonuses correctly, and standardized the range descriptions of other applicable explosive Equipment.
Corrected a small number of localization errors.
Corrected character expression cues in several story conversations.
Balance Adjustments
Increased Heavenly Punishment’s range from 5 to 6.
Chained Prayer now records the number of times HP was restored through Skill use during the current exploration and increases food recovery accordingly.
Gilded Bone Shield now records how many Puppets have been summoned during the current exploration and uses that value to increase both its per-battle damage block and the HP of newly summoned Puppets.
Soul Reaper now grants percentage-based ATK.
Staff of Proselytization can no longer exceed 20 stacks when upgraded and now works correctly with Stargazing Telescope’s repeated-upgrade effect.
Reduced the Coin costs of learning and upgrading mid- and late-game Skills. More expensive Skills receive larger reductions, and all costs remain whole numbers.
Increased the number of uses of Authority of the Father Lv.3 from 45 to 50.
Added five unlimited Researches: Supreme Alchemy: Keystone, Supreme Alchemy: Forging, Supreme Alchemy: Purification, Supreme Alchemy: Radiance, and Supreme Alchemy: Contract. These allow players who have completed all other Research to convert Philosopher’s Stones into Coins. They are unlocked automatically once total Research level reaches 3000.
Exploration and Undo
Undo now safely restores the destination map when crossing timelines or maps. Undoing within the same exploration and map no longer reloads the map unnecessarily, reducing additional delays.
When Undo crosses maps, unfinished parallel events from the discarded map are now stopped so they cannot incorrectly affect the restored map.
Fixed Undo across maps potentially triggering events that were not present at the restored location.
Improved the timing and position records of Undo saves during Boss battles.
Fixed items used through shortcuts occasionally failing to create an Undo save.
Fixed the “Direction Keys Break Crystals” setting occasionally not taking effect.
Fixed Auto-Pickup on non-arrow tiles potentially causing the game to become unresponsive.
Fixed enemies and items in the related rooms failing to reset correctly after selecting Royal City Outskirts.
Fixed obstacles, materials, and chests sometimes displaying incorrect graphics after Undo, loading, or an event state change.
Fixed Tasia’s character model potentially being replaced during story conversations after exploring as another character on Day 1.
Vestige of the Outside now increases MaxHP at the start of exploration regardless of whether online data refresh succeeds.
Fixed Explorer’s Boots bonuses incorrectly remaining at the Base but disappearing after entering an exploration. Its bonuses now apply correctly, and the related temporary records are cleared when exploration ends.
Fixed Alchemy settlement in a certain Custom Game mode potentially completing without changing material amounts.
Fixed a formatting error caused by an outdated BGM filename.
Interface and Controls
Fixed the bonus and highlighting interaction between Salamander Scale and Mithril Ore.
The Map interface now displays the Bosses associated with each Region. A Boss’s name becomes visible once the player has a record of defeating it, while Bosses defeated in the current save are shown in a paler color with a strikethrough.
Hidden Equipment unlocked in the Encyclopedia now appears under Important Items for its associated map, with a separate indication of whether it has been obtained in the current save.
The Completion icon at the Base now displays a detailed breakdown of all five Completion categories when hovered, making unfinished objectives easier to identify.
Equipment and Skill search now supports functional filters for Equipment Slots, Skill users, Derived Effects, and more.
Fixed the clear button failing to remove Derived Skill search conditions for Necromantic Tome and similar entries, and fixed right-clicking the magnifying glass closing the window.
Added Encyclopedia borders to indicate whether the corresponding Equipment or Skill is owned in the current save. Entries unlocked globally but not owned in the current save have no border and are displayed slightly darker.
Holding Alt in Shops now previews upgraded Equipment effects.
Remapped Ctrl and Shift keys now correctly control skipping and acceleration without continuing to respond to their original bindings or affecting unrelated Ctrl and Shift functions.
Adjusted the positions of high-digit ATK and DEF values in the status panel. Values with four or more digits now shift gradually to the left according to their length.
Improved the battle information interface. “Preemptive Magic” now starts on a separate line, matching “Preemptive Attack.”
Consecutive uses of Choose One Skills now remember the previous selection and use it as the default choice.
Fixed the remembered choice causing Magic Creation’s option order to become misaligned with its Derived Skills.
Painted Entity Skill descriptions now automatically reduce their font size when necessary, preventing text from extending outside the information panel.
Selecting an Alchemy Relic that affects the entire map now highlights all affected buildings, similar to an Aura.
Fixed Alchemy Relics being placeable more than once on the same map through certain operations. Improved the warning shown when Alchemy settlement would cause negative material amounts. The warning now lists the affected materials.
Improved empty-tile warnings in the Alchemy interface. Empty tiles used by Eternal Fireleaf on the same map are no longer reported incorrectly, while isolated empty tiles that are not adjacent to any production tile still trigger a warning.
Fixed the game still forcing the player to equip Equipment when no owned Equipment could fit within the available Equipment Slots.
Improved number-entry confirmation at the Wishing Fountain.
Fixed an error that could occur when renaming an Alchemy Blueprint.
Corrected the icon used by Lever hints and fixed certain chests appearing to float above map tiles. Hint windows now automatically reduce font size and line spacing when necessary, reducing cases where long text extends beyond the available area.
Improved automatic English line wrapping.
Added a City of Whitestone hint after the relevant story event. It explains that the map contains three areas with interconnected elements and recommends exploring to the right first when the player has no particular route planned.
Improved the hint displayed the first time the player enters an exploration with shooting Equipment. Updated the title-screen presentation by replacing the original background character animation with newer character videos for smoother animation.
Reduced the amount that the title foreground moves with the mouse cursor.
Fixed the real playtime shown in the Credits potentially being too short and restored the statistic. Improved automatic line wrapping and punctuation in Tarot rules.
Stability Fixes
Fixed corrupted quicksaves requiring manual deletion before the game could load again. The game now attempts to skip a damaged record and load the previous valid one automatically.
Reduced potential delays when creating quicksaves.
Achievements, Custom Game unlocks, character unlocks, and other long-term progress are now merged and recovered from additional sources, reducing the risk of Steam Cloud issues causing global progress loss.
Optimized the loading of certain data.
Fixed excessive input during achievement pop-ups potentially leaving the game unresponsive.
Fixed certain interface buttons referencing invalid data during refresh and causing an error.
Omen of Light’s filter state now remains consistent with the current save.
Please continue sharing your experiences through the Steam Discussions, community groups, or our Discord server. Thank you all for your continued support and feedback!