Hello all!
It's been a little bit since I last updated, but I'm still here!
I don't have a ton to show off for this update. I've been hard at work on the game, but a lot of that work has gone into internal stuff: updating the game's engine, adding opt-in error reporting, and restructuring some of the game's internals to improve stability. I'm hoping with this update y'all will be running into fewer bugs, or at least I'll have a lot more visibility into the bugs you're seeing and can get fixes in quicker.
But I do have a couple of user-facing updates I'd like to mention:
1) There's a new objective-based level in Act III. This is the last level before the boss, and I'm already partway through building the boss encounter, so you can forward to that soon!
2) I went a little hog wild building a 3D lighting system for the game. It's a bit wacky from a technical perspective, but I am really liking how it's turned out, so I hope y'all will too! Here's a little preview:
