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2026.7.31.3 Quality of Life Update Live + GPU Fog of War Tonight on Experimental

Cepheus Protocol · Community Announcements · August 01, 2026

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THE BAY AREA IS COLLAPSING. The virus is loose across the peninsula. Flashpoints are erupting across the region as entire districts fall into chaos and infected swarms push deeper into civilian zones. CERC forces are already in the field.

Embedded military reporters and frontline operators are transmitting battlefield coverage directly from active operations. The images you are about to see were captured during recent combat deployments across the region.

These transmissions come directly from the front. The battle for the Bay Area has begun.

Update Now Live on Public and Experimental

The current Public and Experimental build combines three major waves of development work: the July 11 Experimental update, the July 27 Experimental update, and the newest changes completed between July 27 and August 1. For the sake of readability, the newest August 1 changes are displayed below. The July 27 and July 11 Experimental updates have been condensed into expandable summaries, with links to their original in-depth patch notes at the bottom of each section.

2026.7.31.3 — New Since the July 27 Update

The following additions, fixes, and improvements were completed after the July 27 Experimental update and are included in today’s Public and Experimental rollout:

July 27 — Experimental Update

The July 27 Experimental update introduced another substantial round of CERC OPS support, performance work, combat improvements, balance changes, crash fixes, interface updates, networking work, and visual polish.

CERC OPS Integration

CERC OPS was released on Experimental, giving players access to a live tactical companion that can run alongside an active Cepheus Protocol operation.

CERC OPS can run on a second monitor, laptop, phone, tablet, or another supported browser device connected to the same local network.

The companion also includes tactical planning tools that can be used to draw boundaries, mark locations, establish operational areas, and communicate plans while the game continues running.

Open CERC OPS

Performance and Networking

Combat and Infected AI

CERC Balance

Vehicles, Aircraft, and Weapons

Civilian Administration

Interface and Controls

Crash and Stability Fixes

Maps, Visuals, and Audio

This is a condensed summary intended to keep the combined Public merge readable. The original July 27 announcement contains the complete in-depth patch notes and additional context for this Experimental release. View the Full July 27 Experimental Patch Notes

July 11 — Experimental Update

The July 11 Experimental update focused on AI behavior, performance, helicopters, movement queues, vehicle handling, camera improvements, map navigation, multiplayer behavior, and general stability.

Performance

Helicopters

Movement and AI

Infected Birds

Vehicles

Camera and Interface

Maps and Environment

Bug Fixes

This is a condensed summary intended to keep the combined Public merge readable. The original July 11 announcement contains the complete in-depth patch notes and additional context for this Experimental release. View the Full July 11 Experimental Patch Notes

Another Shadow Patch Tonight

Following tonight’s CERC HQ, we are planning to deploy another shadow patch to the Experimental branch containing the new GPU-powered Fog of War. This is a significantly more performant version of Fog of War that moves its visual rendering workload entirely onto the GPU instead of placing additional strain on the CPU. We have covered how this system works during previous CERC HQ episodes, and it represents one of the last major performance hurdles carried over from Legacy and addressed throughout the Rebuild. During performance stress tests with players from Discord and Steam, the new system produced substantial performance improvements during the mid and late game, particularly when large operations, high unit counts, and multiple active combat zones were running simultaneously. We are still updating the maps and integrating the new Fog of War across each playable space. Once deployed, it will remain on Experimental for several days while we monitor performance, visibility behavior, map coverage, and any edge cases uncovered by players. The GPU-powered Fog of War will be showcased during tonight’s CERC HQ before the shadow patch is pushed.

Continuing Into Next Week

The remaining command and quality-of-life systems are continuing into next week while we finish the Fog of War rollout:

Note: Each unit is still an individual and not "grouped" in the control sense!

Updated Development Roadmap

The Development Roadmap on our website has been completely rebuilt and expanded. We noticed that many players visiting the Steam page were also checking the roadmap, particularly players returning after being away for several years. The updated page now provides a clearer explanation of why the Rebuild exists, what has changed since Legacy, what is currently playable, what is still being restored or redesigned, and what is coming further down the road.

It also covers the upcoming Lieutenants, the infected overhaul, new infected variants, mutations, Escalation, the Leviathan, and answers to the most common questions we see across Steam and Discord. The roadmap and FAQ will continue to be updated as development moves forward and new questions come in from the community.

https://www.cepheusprotocol.com/roadmap

CERC HQ Episode 100 Summary

Last week marked the 100th episode of CERC HQ. You can catch up on the full milestone episode below: [dynamiclink href="https://youtu.be/49LKNe3JbIk"]Episode 100 covered the new GPU-powered Fog of War, the first look at CERC OPS, ongoing performance work, vehicle destruction improvements, networking updates, balance changes, interface work, and what the team is preparing to tackle next.

Join Us Tonight for CERC HQ Episode 101

CERC HQ EPISODE 101 — LIVE TONIGHT When: Tonight at 7:00 PM Eastern Another week. Another deployment. Another look behind the curtain at the continuing development of Cepheus Protocol. CERC HQ is our weekly development podcast covering the latest development progress, current technical challenges, upcoming roadmap work, community feedback, and the systems currently moving through production. Tonight, we will be showcasing the new GPU-powered Fog of War before the Experimental shadow patch is deployed, along with a broader overview of the work completed since Episode 100.

Where to Watch

Watch CERC HQ Episode 101 on YouTube Join the Discord Server Visit the Steam Page

Missed a Stream? No Worries!

Watch the CERC HQ Archive Thank you to everyone continuing to test the latest builds, report issues, send save files, participate in performance stress tests, and provide detailed feedback.

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