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MAJOR DEMO UPDATE

VESSELS: Noiret Mansion · Community Announcements · July 31, 2026

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Hello everyone!

Over the past few weeks I've been collecting player feedback after the demo's release to understand what needed improvement. It's finally time for a major update! Below you'll find the biggest changes included in this patch.

COMBAT REWORK

The combat system received the most criticism, so I spent the majority of my time improving it. My goal was to make combat feel more dynamic, responsive, and enjoyable.

Here are the major changes:

INVENTORY

An inventory system with item previews has been added.

Many of you pointed out that the game needed at least a basic inventory. Now you'll always know which item you've picked up, even if you missed the pickup notification.

MUSIC

The game's audio atmosphere is very important to me, so I made several improvements:

CONTROLS

Controls are now more intuitive.

TUTORIALS

New on-screen tutorial prompts have been added to make the game easier to understand.

INTERACTIONS

Iris is now much more talkative, and many new interactive elements have been added throughout the game.

PUZZLES

Several puzzles have been redesigned to make them clearer, more logical, and easier to understand.

There are also plenty of smaller improvements that I won't list here, but I'm confident they'll make the overall experience even better.

I'd love to hear your thoughts about this update!

This is the first and last update of this scale for the demo. From now on, my full focus will be on developing the rest of the game.

Time for me to get back to work.

Thank you all for your support, and I look forward to hearing your feedback!

– Rosemary

⚠ IMPORTANT ⚠

Save files created in previous versions of the demo are NOT compatible with this update.

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