Howdy folks!
Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the full details!
Peace,
Anton
Update 120 - Patch 2
Changes:
- [TNH] Scoring adjusted for Sosig Kills
- [TNH] Killstreak scoring removed
- [TNH] Kill Style bonus renamed to headshot bonus
- [TNH] Breach Speed Bonus removed (it never worked as intended)
Fixes:
- Fixed TNH_HoldPoint scoring bugs (Thankyou to TakingFire)
- Fixed a bug in TNH Utilities that caused weapons that use non-cartridge ammo to break when coming out of loot boxes
- CZ52 now correctly doesn’t have a manually operable slide release (why did they make it like this???)
- Fixed issues with the Loot boxes breaking when spawning guns with non-cartridge ammo
- Fixed a bunch of issues with the Take & Hold Ammo Reloader
- Fixed AR-10 spawning with dust cover in glitched state
- Fixed Deaglov bolt placement (was too high)
API Notes:
TNH_Manager
- Commented out lines related to guard scoring
- Replaced them with new math suggested by community
- Changed OnSosigKill code to only fire for sosig kills at the correct moments of a hold
TNH_HoldPoint
- Commented out some scoring code related to breach speed bonus
TNH_Utilities
- Wrapped the magazine spawn in a valid ammo check
TNH_AmmoReloader2
- Changed a method signature for RefreshDisplayWithType, and fixed a logic issue when going forward/back on ammo type
