Thank yall for the support (and criticism) of Dragon Kisser! Our team has loved all the feedback we've been getting!
In their spare time, a couple of our devs worked on many of the most commonly reported bugs and issues from your feedback. This update is aimed at responding to and fixing those for a cleaner experience. We also added 8 more achievements for those who want an extra challenge for kicks.
We realistically won't be making any changes after this, as our team has graduated, but hope these fixes will help! In addition, the original build of the game will still be made available in the branch "original_build".
Full Change List -
UI, Controls & Audio:
•Made toggling between keyboard-based and controller-based prompts automatic
•Fixed escape key causing the game to crash
•Fixed a crash caused by returning to the main menu from a game and then starting a new game
•Turned down the volume of the menu UI sounds
•Made the battle music loop
•Changed the music of the finale version of the disco minigame
Main Battle + Movement:
•Fixed falling slowly when a flutter is interrupted by damage
•Fixed “swirling circle” flutter FX staying permanently around Domingo if flutter is interrupted by a cutscene
•Fixed soft-lock that happens when presentation of an item is interrupted by a fireball attack
•Fixed an issue where if an item is picked up while it is fading away, the item will still de-spawn from Domingo’s hand, leaving it’s item presentation area impossible to activate
Dancing Match Game (Shoe):
•Fixed Luciana reacting positively to correct inputs every time
•Added a small amount of extra time for players to mimic prompts
Bard:
•Fixed soft-lock that occasionally happens after playing the hardest bard song
•Re-structured the bard song selection system to guarantee non-repetitiveness and access to more challenging songs depending on the phase of the battle
Bonus:
•Added 8 new Steam achievement challenges
Thank yall!