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EMPULSE EARLY ACCESS UPDATE #3 IS LIVE

EMPULSE · Community Announcements · July 31, 2026

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The largest content update we have shipped since Early Access launched is now live on all platforms. Update #3 brings Aim Down Sights for every weapon, the new Crescendo lightning gun (secondary anti-mech weapon), refreshed versions of Plaza and Harbor, a v1 Custom Games experience, bot updates (for custom games), dozens of new weapon camos, and a balance pass across weapons and mechs. Read on for more details.


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AIM DOWN SIGHTS (ADS) GRADUATES FROM THE EXPERIMENTAL PLAYLIST

The story of this update is the one we have been building toward since we launched the Experimental Playlist system in Update #2. You played the early version of ADS, gave feedback, and it earned its permanent spot in EMPULSE. Update #3 ships ADS on by default for every weapon, complete with red dot sights added to Coda, Percussion, Echo, Modulator, Compressor, Oscillator, and Opus, plus a batch of quality-of-life improvements around crosshair behavior, sight movement, and how FOV shifts feel while aimed in.

One note on how ADS shipped versus how you played it in the Experimental Playlist: the "weapons are less accurate when not in ADS" rule from the experimental version is not in the full-game version. We tested it, listened to how it felt, and decided it was one Experimental Playlist beat too many. ADS in Update #3 is additive, not a replacement for hip-fire play. We also heard a lot of feedback about the gun moving too much while ADS’d and it coming in the way of gunplay, so we’ve made big changes to address that feedback.

INTRODUCING THE CRESCENDO LIGHTNING GUN 

Update #3 also adds a new weapon to the arsenal: the Crescendo. Damage ramps up the longer you keep your beam locked on a target and drops back down when you miss, so patience and precision are what turn the Crescendo into a real mech-killer. It is going to change how Crews decide to engage a piloted mech, and we cannot wait to see the plays it produces.

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CUSTOM GAMES VERSION 1

Custom Games have also arrived in Update #3. Version 1 ships with a refreshed lobby setup, cleaner map and mode selection, and reworked Create Lobby, Find Lobby, and Join With Code screens. Game options can now be set the moment you spin up a lobby without digging through advanced settings, tie breaker rounds can inherit their configuration from the base game options, and setting health to 0 flips on infinite health for anyone running a party or a social session.

TWO MAPS, REVAMPED

Plaza and Harbor come back with updated visuals this update, keeping the same layouts and movement lines you already know but sitting inside completely new atmospheres. Ships and vehicles now move in Harbor's background, and Drainage picked up a foliage polish pass along the way.

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FULL PATCH NOTES

GENERAL

PERFORMANCE

MAPS

PROGRESSION

BALANCE / WEAPONS

BALANCE / MECHS

See you in Freehold.

The team at 1047 Games

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