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Update Log #08 New Character Druid Arrives on the Pioneer Server!

Apokerlypse · Community Announcements · July 31, 2026

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Oi~ folks! We're bringing the real stuff this time!!

Let me put it as directly as possible: this update is absolutely BEEFY!

The Pioneer Server will welcome the seventh character in Devil's Card after the King: the Druid

A nature-attuned Druid who freely switches between Wolf and Deer forms based on hand card colors. Maximum skill expression!

Additionally, the Gladiator chip system has undergone a massive rework (come give it a taste!)

On the Official Server, we've also heavily reworked the Petrification system, simplified character unlocks, and completed a series of balance adjustments and bug fixes~

↓ Detailed update log below ↓👀

Pioneer Server Launch

How to Participate

Joining is super simple — just manually switch to the test branch:

  1. Right-click "Devil's Card" in your Steam Library

  2. Select "Properties"

  3. Click "Betas"

  4. Enter "2026PlayerTest" in the "Private Betas" field

  5. Steam will automatically download the update. Once it's done, just launch the game as usual.

The Druid will be ready to go as soon as you're in~~ New skills, new chips, and a completely different playstyle from previous characters. We'll leave the specific mechanics for you to discover~

This test introduces the new character Druid, and features a rework and adjustments to the Gladiator's chips. Feedback is welcome!


New Character: Druid

Main Skill: Nature's Transformation (4 Mana)

Wolf Form: At \[Turn End], you may \[Discard] 1 card

Deer Form: At \[Turn Start], you may \[Copy] 1 Common card

The Druid offers flexible and varied gameplay — you can build deeply around one form, or seamlessly switch between both. Discard, copy, and color control each have their own space to shine.


Gladiator Chip Rework

Divine Avatar (Rare)

\[Wrath] grants immunity to \[Frost]

→

Immovable (Epic)

\[Turn Start]: Remove all \[Frost] and enchant with \[Stone]


Revenge (Rare)

Your \[Bomb] is \[Suppressed]: For the rest of this battle, your \[Bomb Cap] +1

→

Iron Sand Palm (Rare)

For every 2 \[Stone] cards, \[Bomb Cap] +1


Sober Mind (Epic)

Playing exactly a certain number of \[Wrath] cards: \[Mana] +1

→

Roughswift (Legendary)

Playing a \[Single] or \[Bomb]: You may immediately follow up with a \[Bomb]


Charge (Common)

\[End of Battle]: You may keep up to 2 \[Wrath] cards for the next battle

→

Inner Fire (Epic)

First play of each turn: You may play 1 \[Anger] \[Single] ignoring the current hand type on the table


Champion Fighter (Common)

Required number of cards for \[Ace] and \[2] \[Bomb]s reduced by 1

→

Pointy Crown (Common)

After \[Battle Start], each time an \[Ace] is obtained or played: Gain 1 \[Mana]


Serpent Dance (Rare)

Playing a \[Straight]: For each card it contains, increase the \[Card Value] of 2 hand cards

→

Sand Veil (Rare)

Your hand cards are \[Stone]d for 3 turns: Enchant with \[Anger]


Battle Mage (Rare)

For every cumulative 5 \[Mana] spent: \[Add] 1 \[Wrath]

→

Overlord (Legendary)

For every cumulative 5 \[Mana] spent: Perform 1 \[Fatigue] \[Discard]


Gladiator Chip Modifications

Rage Surge

Rarity Rare

→

Rarity Common


Warrior's Medal

Rarity Rare

→

Rarity Common


Hero's Medal

Rarity Epic

→

Rarity Rare


Commoner Fighter

Rarity Epic

→

Rarity Rare


Leeroy Jenkins

Rarity Legendary

→

Rarity Epic


Captain America (Epic)

When a hand card is \[Frost]ed: \[Card Value] +2

→

Captain America (Epic)

When a hand card is \[Frost]ed or \[Stone]d: \[Card Value] +2


Rage Shift (Epic)

When \[Mana] ≥ 10: \[Discard] all \[Anger] cards and \[Add] an equal amount of \[Wrath]

→

Rage Shift (Epic)

\[Turn Start]: \[Discard] 50% \[Anger] cards and \[Add] an equal amount of \[Wrath] (rounded up)


Gladiator Skill Modifications

Spartan Fury

Cost 5

\[Passive]: When gaining \[Play Priority], enchant the 1 card with the lowest \[Card Value] with \[Anger]

\[Active]: \[Add] 1 \[Wrath]

→

Cost 4

\[Passive]: When gaining \[Play Priority], for each opponent, enchant the 1 non-\[Anger] card with the lowest \[Card Value] with \[Anger]

\[Active]: \[Add] 1 \[Wrath]


General Chip Modifications

Tentacle Rare

Playing a \[Single] or \[Pair]: Perform 1 \[Fatigue] \[Discard]

→

Playing a \[Pair] or \[Triple]: Perform 1 \[Fatigue] \[Discard]

During \[Fatigue], playing a \[Single] also triggers


New Skill Suffix

Artful Clumsiness (Belongs to: Spartan Fury)

\[Mana] cost +1. After casting, you may play 1 \[Single] ignoring the cards currently on the table.


Official Server Update

Bug Fixes

Mechanic Adjustments

All characters can now be unlocked directly.

Spider Demon's copy ability now has a cap of at most 200 cards obtained per activation.

Petrification Chip Rework

Starfall (Common)

\[Battle Start]: Randomly \[Stone] 4 cards of the opponent

→

Chronolith (Common)

At the start of Turn 3: \[Stone] all players' hands


Plate Tectonics (Legendary)

Cumulative \[Stone] 12 cards: All opponents \[Add] 1 \[Stone] \[Num]

→

Ley Line Resonance (Legendary)

\[Turn Start]: Randomly \[Stone] 1 hand card. For every 2 \[Stone] cards, gain 1 \[Mana]


Medusa (Legendary)

Cards \[Add]ed by all players are enchanted with \[Stone]

→

Antaeus (Legendary)

When the number of \[Stone] cards in hand is a multiple of 3: All skill \[Mana] costs -3 (currently 0)


Tuff (Rare)

Each time an \[Ash] card is played: Randomly \[Stone] 1 card of all players

→

Flint (Rare)

Each time a \[Stone] card is played: \[Ignis] 2 other \[Stone] cards


Ritual Stone (Rare)

Each time a \[Web] card is played: Randomly \[Stone] 3 cards of the opponent

→

Ritual Stone (Rare)

Playing a \[Stone] card: \[Spider God] \[Weave] 3 times


Pyroclastic Flow (Rare)

Playing \[Fire Dragon]: For each card burned, randomly \[Stone] 1 card of the opponent

→

Pyroclastic Flow (Rare)

First time \[Fire Dragon] is played: \[Stone] 6 cards of the opponent


Trip (Rare)

\[Turn End]: For each \[Combo], \[Stone] 2 cards of the opponent

→

Sand Shroud (Rare)

\[Turn Start]: All your \[Stone] cards are enchanted with \[Haze]


Frag Grenade (Rare)

Playing \[Anger] \[Single]: \[Stone] 3 cards of the opponent

→

War Quagmire (Rare)

\[Battle Start]: \[Stone] 50% of all players' hands


Tetravariance (Rare)

Each time a \[4] is \[Levy]ed: \[Stone] 1 card of the opponent

→

Cornerstone (Rare)

First time holding 35 or more cards: \[Stone] 5 cards of the opponent


"Decamorph" (Rare)

Playing a card containing \[10]: Randomly \[Stone] 3 cards of all players

→

"Decamorph" (Rare)

Cumulatively playing 10 different \[Card Value] cards: \[Stone] 10 hand cards of the opponent


Stone Age

Rarity Legendary

→

Rarity Epic


Skill Modifications

Eyes of Medusa

Randomly enchant a number of hand cards of all opponents with \[Stone]

→

Eyes of Medusa

\[Stone] 4~7 cards of all players. \[Add] \[Temporary] copies of all opponents' \[Stone] cards to all opponents

Prohibition

Mana Cost 9

→

Mana Cost 7


❤️ Join Our Community

This is test server content — values and effects may be further adjusted based on feedback. For any issues or suggestions, please let us know in the Discord OR X:)

❤️ Come join us for some hearty card-slinging fun! ❤️ Love from Hell 2026.7.31

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