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[2.0.8] Smarter AI, New Skyboxes, Reworked Tiger I & More!

Easy Red 2 · Community Announcements · July 27, 2026

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Hello again soldiers!

Update 2.0.8 is now available, bringing major improvements to infantry and vehicle AI, a new skybox and lighting system, reworked vehicles, interface updates, new content, and important stability and multiplayer fixes across Easy Red 2.

Following the launch of Easy Red 2: Blood on the Danube, our focus has returned to several core systems that affect every campaign. This update makes AI more responsive in combat, significantly improves vehicle navigation and unstuck behavior, refreshes the game’s atmosphere and lighting, and continues our gradual work on the user interface, maps, missions, equipment, performance, and networking.

The Future of Easy Red 2

The Easy Red 2 Community Poll has now provided us with the data we needed.

We have now collected the responses needed to identify a clear overall direction. For some time, a large part of our development focus will move toward AI and other core systems that received strong support from the community.

Several other highly requested additions are also being considered as a result of the poll, but these will be announced later, once our plans are ready to be discussed properly.

As many of you already know, Iwo Jima and the Battles of Khalkhin Gol are currently in development. The poll has also made the community’s preferences for future DLC very clear, and we will give these results significant weight when selecting the next major campaigns to develop.

Thank You for Your Feedback ❤️

Thank you to everyone who took the time to participate and provide us with useful feedback for the future of Easy Red 2.

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Update 2.0.8

Update 2.0.8 introduces major AI, vehicle, visual, and interface improvements developed for Easy Red 2 as a whole.

Infantry AI now reacts more deliberately while under fire, uses awareness in a more situational way, and responds faster when receiving new movement orders. Vehicle AI has received extensive pathfinding and obstacle-avoidance changes, together with much stronger behavior for recovering when stuck on rocks, terrain, and other objects.

The update also introduces a new skybox, cloud, fog, and lighting system, a reworked Tiger I family, the new Marder II, improvements to aircraft weapons, new Normandy buildings and interiors, memory-management and netcode improvements, and numerous mission, animation, shader, and stability fixes.

New Features and Content:

Fixes and Improvements:

What Comes Next?

Update 2.0.8 includes the first public version of several systems that will continue to evolve. We will keep testing and refining the new infantry AI behaviors, vehicle navigation, skybox system, and interface changes based on feedback from the BETA and public versions. Following the results of the Community Poll, AI and other strongly supported core systems will remain a major development focus for some time.

Development is already underway on the Battle of Iwo Jima and the Battles of Khalkhin Gol. Our current goal is to release both before the end of 2026, as part of base game, or free additions to currently existing DLCs.

Additionally, a larger Normandy Rework on the same map will be coming in the next months. It is planned to feature 5 additional missions on top of the existing ones! Can you guess where they will be?

Iwo Jima

Iwo Jima will return Easy Red 2 to the Pacific in 1945 and depict the full battle rather than just ending after the fighting for Mount Suribachi. Expect difficult amphibious landings, close-quarters infantry combat, fortified bunkers, caves, and a dedicated system of underground tunnels forming part of the Japanese defensive network.

Khalkhin Gol

Khalkhin Gol will instead bring the game to the largely overlooked 1939 conflict between Soviet-Mongolian and Japanese-Manchukuoan forces. Its open steppe terrain will support large early-war armored battles, infantry formations, artillery, and aircraft operating together on a large scale.

Work on these campaigns and the wider game will also introduce new mechanics and content, including deployable portable mortars such as the Japanese knee mortar, alongside new vehicles, weapons, equipment, and further reworks of existing content.

Beyond Iwo Jima and Khalkhin Gol, the poll has given us a clear understanding of which settings the community wants to see in future DLC. Those results will be strongly considered when we select the next major campaigns, while other plans suggested by the poll will be announced at a later date.

Hungary 1945

As a reminder, Easy Red 2: Blood on the Danube – Hungary 1945 is still available on Steam and is currently 25% off as part of its launch discount until July 29. This is a good opportunity to join the battles for Budapest and the final major operations fought in Hungary during the closing months of the war. [dynamiclink href="https://store.steampowered.com/app/4563790/Easy_Red_2_Blood_on_the_Danube/"] Get in touch!

You can also join the Easy Red 2 community to share feedback, report issues, publish your creations, participate in ongoing tests, and follow future development updates:

Join Easy Red 2 Discord Community

Visit the Easy Red 2 Steam Workshop

Thank you for reading, and we will see you on the battlefield!

Marco and the Easy Red 2 Development Team

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