Today is the day! 🎉
In just a few hours, Fire On Fight: Online Multiplayer Shooter officially leaves Early Access and launches as Version 1.0!
First of all, thank you to everyone who supported the game throughout Early Access. Your feedback helped shape this release.
❤️ We Need Your Support
If you've been waiting to jump in, please consider buying the game during the first hour after launch. Early launch support makes a huge difference for Steam's visibility and helps more players discover Fire On Fight.
And if you enjoy the game, please leave a Steam review. Every review helps more than you can imagine!
🕒 Release Time: Today at 14:00 UTC / GMT (see your local time on the Steam store page).
🇺🇳 UTC / GMT: 14:00
🇺🇸 US Eastern (EDT): 10:00 AM
🇺🇸 US Central (CDT): 9:00 AM
🇺🇸 US Mountain (MDT): 8:00 AM
🇺🇸 US Pacific (PDT): 7:00 AM
🇬🇧 United Kingdom (BST): 15:00
🇪🇺 Central Europe (CEST): 16:00
🇫🇮 Eastern Europe (EEST): 17:00
🇧🇷 Brazil (BRT): 11:00 AM
🇦🇷 Argentina (ART): 11:00 AM
🇷🇺 Moscow (MSK): 17:00
🇨🇳 China (CST): 10:00 PM
🇸🇬 Singapore (SGT): 10:00 PM
🇯🇵 Japan (JST): 11:00 PM
🇰🇷 South Korea (KST): 11:00 PM
🇦🇺 Australia (AEST): 12:00 AM (Next Day)
🇳🇿 New Zealand (NZST): 2:00 AM (Next Day)
🔥 Final Launch Build is Live!
To celebrate the 1.0 release, we've just pushed one final update featuring several of the community's most requested improvements:
✅ Added Invert Mouse X and Invert Mouse Y options.
✅ Added a fully dynamic Field of View (FOV) slider from 45 to 120.
✅ Completely reworked every weapon and attachment to properly support dynamic FOV.
✅ Added full Ultra-Wide Screen support, including at 120 FOV.
✅ Fixed pistol firing sound issues.
✅ Updated firing sounds across all weapons with improved effects and more variation.
✅ Improved the character selection animations and presentation.
✅ Fixed various minor bugs and polished the overall experience.
This is the version we've been working toward, and we can't wait for everyone to play it.
Thank you all for being part of this journey.
See you on the battlefield! 🔥