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Age of Reforging v1.30a Major Update & Daily Deal -30% off

Age of Reforging: The Freelands · Community Announcements · July 25, 2026

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Hey, Reforgers!

With update v1.30, we've reached a major milestone on our roadmap: all 10 main companions now have affinity dialogues and personal quests. We've also added extensive companion interjections throughout story missions, with your choices directly affecting their affinity. Every decision you make will get a real response from your party.

This update also brings new scenes, a new boss, new side quests, expanded equipment recipes, and a range of bug fixes and balance adjustments. Full details below:


🛠️Age of Reforging v1.30a Major Update

New Content

Bug Fixes

Quest Fixes

Desolate Fort:

\[Disappeared Young Villagers]

Improvements

Balance Adjustments


About the Castle Management System

[p align="start"]Beyond the updates listed above, we've also been developing a large-scale Castle Management System. This system evolved from the Arena Management System featured in Blackthorn Arena, and was originally planned to launch alongside this major update. At this point, most of its features are actually already complete.

[p align="start"]However, as development progressed, we gradually realized that this base-management gameplay has many issues that can't be easily reconciled with the game's existing role-playing systems. Since the current RPG systems are already highly complex, these issues aren't merely functional tweaks. They represent structural conflicts that touch the entire logic underpinning the game. For example:

[p align="start"]

[p align="start"]These questions don't just affect the castle system itself. They could further alter the pacing of the existing RPG gameplay, the way characters are deployed, and the operating logic of the entire game world.

[p align="start"]As a result, even though the core features of the Castle Management System are largely complete, it does not yet form a complete, self-consistent gameplay experience with a positive feedback loop. Adding it to the game in its current state could disrupt the established rhythm of adventuring, further complicate the game's overall structure, and give rise to more potential issues and bugs.

[p align="start"]After multiple rounds of internal testing and evaluation, we've ultimately decided to hold off on releasing the Castle Management System for now.

[p align="start"]This does not mean the system has been cancelled. On the contrary, we'll be investing more time to keep refining and polishing it, resolving its conflicts with the existing role-playing mechanics, and building more genuinely playable content around castle management. Only when it's no longer just a collection of working features, but a complete, self-consistent system that meaningfully improves the overall game experience, will we officially present it to you.

[p align="start"]As things currently stand, the earliest it might release is in the second half of this year, alongside our next major update. The exact timing will still depend on how development and testing progress.


*Statement: We've used AI tools to redraw the game's existing loading screens as well as the portraits of the main companions. They now look significantly more polished, and you'll notice these clear, positive changes the moment you launch the game.

[p align="start"]We understand that many players may have concerns about AI being involved in game development. We promise to introduce AI into our production with great caution, and to remain transparent with all of you. We will only use AI to refine and polish our existing artwork, and we will never let AI take part in the "core creative work."

[p align="start"]We believe AI is an advanced tool, and the gains it brings in efficiency and quality are enormously helpful to a small independent team like ours, with players benefiting as well. At the same time, we firmly believe that the true soul of a game always lies in creativity, emotion, and the creator's self-expression. We will never abandon our original vision for the game just because we've adopted AI tools.


🏷️ Daily Deal -30% Off

Age of Reforging: The Freelands is 30% off as a Daily Deal!

⏰ Sale runs: July 24 - August 7, 10:00 AM (PST)

If you or your friends haven't yet set foot in the Freelands, now's the perfect time to start your adventure at the best price!

[dynamiclink href="https://store.steampowered.com/app/1161830/Age_of_Reforging_The_Freelands/"]


If you encounter any issues or have any suggestions during testing, please don't hesitate to leave feedback in the Community Discussion (replies to this post) / Discord. Every piece of feedback you provide drives us forward!

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