
Version 3.1.2 of Blood: Refreshed Supply is now live, bringing several adjustments to levels, gameplay, multiplayer, and bug fixes. General Multiplayer Adjustments/Bug Fixes:
Fixed incorrect killer name showing in killfeed under some circumstances.
Fixed changing team causing visual desync.
Added “/jointeam red” and “/jointeam blue” chat commands.
(PC) Added cvar “g_boldTeamColors” for using more saturated palettes in “Team” mode.
(PC) Added cvar “sv_flagsEnabled” for changing if flags spawn in “Team” mode.
Level-Specific Adjustments/Bug Fixes:
Across multiple maps: Negligible wind values (speed=1) added to sectors where players are meant to move in step with sprites or fall when sprite platforms are removed.
DWE1M1: Dead of Winter
Adjusted background trees/sectors so sprites aren’t cut off by walls.
DWE2M1: Armada
Liquid hazard sectors have added sprites to match DWE1M2.
DWE2M2: Out to Launch
Liquid hazard sectors have added sprites to match DWE1M2.
DWE3M3: Shadehaven
Gib FX for encounter near Fire Key tied to enemy position instead of player
DWE4M5: Beyond the Pale
Flamewind effect heightened at Gargoyle area.
DWE4M9: Impure Imagination
Sectors blocking off the Manager’s Office adjusted.
DWE4M7: Serving Mankind
Adjustments to event trigger timing.
DWE4M11: Meltdown
Safety-teleporter for multiplayer respawns disabled for single player mode.
PC Modding Changes:
Added “blood_script_exportbindings” command to dump all functions/properties Kex Engine exposes to AngelScript.
Added chat commands, which can be parsed by AngelScript on the server via “OnClientCommand”.
Added bidirectional AngelScript commands which can be sent via “SendCommandToClient” and “SendCommandToServer”, parsed via “OnClientCommand” and “OnServerCommand”.
Added “OnPlayerJoined” and “OnPlayerLeft” entrypoints for AngelScript.
Automatically network messages added via bloodPlayer.AddMessage.
-Team Nightdive