As development continues, it’s time to share another part of the upcoming update. This time, the focus is the new Water System.
Rather than simply improving the visuals, the entire system was rebuilt from the ground up. Rivers, lakes, streams and waterfalls now use a procedural workflow with more realistic simulation, seamless blending between different water bodies and significantly improved waterfall rendering.
Beyond the visual improvements, the new Water System also makes level design faster and more flexible, reducing the time needed to build future maps while maintaining a consistent level of quality.
Thank you for following the development and sharing your feedback. More previews are on the way.
