GROUND BRANCH · Community Announcements · July 23, 2026
Read the original on Steam ↗We just released a hotfix patch to address some of the more urgent issues in the launch build.
Patch notes
General
We've severely reduced the game's installed disk size from nearly 100 GB to 39.4 GB. Packaging settings were changed and some texture work was done to trim it down.
Temporarily removed the launch prompt where DX12 could be selected.*️⃣ This was done because DX12 mode was causing the game to crash.
Implemented new controller (gamepad) configuration.
Fixed crash related to Kythera AI plugin.
💡 The texture work may improve performance on some systems.
*️⃣ DX12 can still be used by right-clicking GROUND BRANCH > Properties… and adding the argument below to the text input box under "Launch Options":
-dx12
Please use DX12 at your own discretion as it can cause the game to crash.
Gameplay
Reduced maximum weapon sway by around 30%.
Fixed issue where lights and lasers could not be turned off if left on before switching items. (Lights and lasers will be turned off automatically during item switching.)
Tweaked damage values for all body parts to generally make shots to non-vital body parts and extremities less lethal (closer to extremity = less damage).
Fixed being unable to turn/look right when prone and unarmed.
Fixed buttons to adjust target distance in shooting ranges (The Farm and Ready Room) staying active if the player holds the button and backs away.
AI
Various adjustments to AI accuracy and reaction times.
Tweaked aiming bone for AI to more reliably hit the torso area, making body armor more likely to be effective.
Reworked how Hostage AI view dead bodies to reduce the chances of them getting stuck when navigating.
Maps and game modes
Fixed missing floor collision on Outpost.
Added missing breaching sockets to doors on Outpost.
Added generator (and hooked up lights and screens on the map to it) on Outpost.
Fixed breaker switch for the 747 aircraft on Airbase to also turn off the fuselage lights.
Removed faulty Defuse (Plane Only) game mode from Airbase.
Added missing blocking volumes on Hospital.
Added new breaker switch for lights on Hospital.
Fixed out-of-bounds insertion point on City (Defuse game mode).
Rotated bomb that could not be defused on City (Defuse).
Fixed missing collision and adjusted door meshlinks for navigation on Border.
Fixed issue with rounds not being properly recorded in PvE quick missions.
Visuals
Replaced texture for hanging US flag in Ready Room / The Farm's HQ with an accurate version.
First pass on cutscene clean up for Outpost: should now clear up bodies remaining on helipad and appropriately hide the Armor UI if enabled.
Fixed skin weighting issues for the captain and other civilian clothing to reduce character clipping.
Fixed arm clipping in Combat Shirt (males).
Fixed handle rotating into the light boxes of Border.
Fixed VFX trash particles blowing up on Border and Airbase.
Improved draw distance for decals.
Fixed Docter II red dot sight being offset and appearing to float above accessory rails.
Fixed wrong ammo mesh in Wz.88 assault rifle magazine.
F88A2 assault rifle now uses the correct reload animations.
Audio
Fixed sounds passing through walls on Hospital and Border.