- Fixed a game crash caused by the Entity Portal failing to teleport a monsters.
- Fixed the custommap's Level End becoming invisible after the save file was loaded.
- Fixed Entity Movement failing to move Entity Breakable, Entity Decor, Entity Interact or Entity Rotating when the e_move_type of it was set to "Move to e_move_target avoiding obstacles".
- Fixed NPCs receiving double damage on the second-to-last melee hit.
- Fixed that game drew the incorrect sprite when the Player object e_sprite switches from a preset character string (e.g. !Ada) to external character sprite name.
- Fixed e_player_male in the Player object not working when e_sprite is a valid external sprite name.
- Fixed one of the "memory bubbles" in the map organ incorrectly displaying the inspector for seating Ada as Abel.
- Fixed one of the "memory bubbles" in the map organ not displaying the inspector for standing Ada.
- Fixed one of map editor scripts treating main "welcome" screen of map editor as an actual map.
- Fixed a bug that could cause the player to die upon landing on a projectile penetrable wall located exactly at the edge of the map (when using the teleport spell).
- Fixed game drew a creepy black character instead of defaulting to regular custom character when Player object has invalid name in e_sprite.
- Added the !Null preset character string for e_sprite in Player object for those who liked aforementioned broken creepy black character.
- Added synonym console commands for "map steammachine".
- Slightly moved a few bondages under chains on map steam machine and map cave, so they will be not so much hard to spot.
P.S. from Grif_on - Sorry for the announcement text quality. I'm publishing this update asap even though i'm in a long exhausting roadtrip rn. This update patches a lot of nasty bugs that i can't let myself postpone fixing any longer.
UPD - most of the typos in the announcement have now been fixed :)