Thank you to everyone that has posted a bug report or sent one in from the in-game console. I have tracked down and corrected around two dozen bugs for this patch, as well as added in a number of safety fallbacks for things that could otherwise cause a server disconnect, or in-game error.
I've also worked on adding a lot of automated tests under the hood over these past few months. There are now over 10,000 checks including monster drops, biome & heightmap parity checks, building placement, all kinds of stuff that can go wrong with changes to the game code.
I've also uploaded C++ versions to the beta branches both for standard client builds and dedicated server builds. These builds should increase the CPU speed quite noticeably for users with a very strong GPU. If you're like me with a 10 year old GPU you're likely "GPU bound" which means that the CPU is usually waiting for the GPU to finish each frame, so you won't see an improvement, but if you are "CPU bound" you should give it a try!
v1.2.1.3
Improvements
- Gems underground no longer blow the screen out to white - A bug in gameplay code no longer disconnects you. Errors that used to eject you to the main menu now just log and carry on - Solace defense waves can no longer hang or leave demons behind after the defense ends - Placing a facility or piece of furniture whose model is missing now reports the problem instead of crashing
Fixes
- Fixed encounters not flattening the area around them with the new world generation. - Fixed drinking a potion straight out of a loot drop - Fixed several actions that silently did nothing on a dedicated server because the server was looking up objects in the wrong place - Fixed an error which stopped auto-harvest, skills and cooldowns from working for the rest of the session - Fixed an error when placing a town building against another building - Fixed a crash when using or right-clicking certain items - Fixed the shadow toggle stripping armor and clothing off characters - Fixed anti-aliasing not applying immediately and again on startup - Fixed a batch of errors when leaving a world or returning to the main menu
Known Issues
- Grass shader problems on some hardware (please let me know if you have any problems!)
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