Hello Rattys!
An update is now available for Rat Climber, if you do not see it, please restart your steam client.
MODES
Main menus have been added for Ratty's World and Dream World. They will show your customized rat. Choose from 3 modes:
Beginner Mode - For new players learning the game. Your location can be saved. Teleport back there, or to any unlocked world checkpoints at any time. The achievements for reaching the end of each world (Climbing Rat and Dream Rat) are disabled in this mode.
Normal Mode - The normal Rat Climber experience. Location saving and checkpoints disabled. You will always begin at the very start. All achievements enabled!
Speedrun Mode - For speedrunners or practicing. Level select and superjump unlocked. Checkpoint menu unlocked. All achievements disabled! Secret cheese disabled!
RAT RACETRACK
Added a racetrack to lush ruins and a buffed version of the blue cheese called HYPER cheese. It goes REALLY fast.
To end the hyper speed you must return to the start of the racetrack where the info sign is. The effect also ends if you restart from menu, from restart hotkey, or by falling out of the lush ruins level.
Your latest completed lap time is saved. You can restart the lap timer by re-touching the blue cheese again or by completing a lap to allow for continuous laps.
UNIFIED LEVEL START POINTS
Previously, level transitions (where it changes from day to night, or rain/fog turns on etc) happened usually mid-rope or mid-chain between zones and recorded your zone completion time at that spot, but restarting from a specific level through the speedrun menu would start you at the end of these ropes or chains on the new zone's flat ground.
This was an issue because that meant level lengths in a full speedrun were different from ones done via specific level restart through menu, and you couldn't submit a clipped section of a full run as an individual level speedrun.
I have unified the spot where levels transition and where the restart point is as closely as possible, so they now match up within a few milliseconds. It will still be slightly different times if the person doing a full run chooses to not enter the next zone perfectly in the center of the transition area, for example.
But with this new system, clipping a section of a full VOD or a full game run will now be allowed to be submitted (to speedrun.com) as an individual level run, so long as the runner acknowledges that doing this will be a few milliseconds (to possibly seconds) slower than doing it from the restart menu option.
I know not every one is a speedrunner but I have always tried very hard to make this game as polished as possible for speedrunning.
NEW KEYBINDS
Restart can be bound in keybinds. It must be pressed twice in a short period of time in order to work. This prevents accidental presses during a run. Note: you can also use this midair, useful since the menu cannot be opened while airborne
Superjump can be bound in keybinds. Keep in mind this is only available in speedrun mode! (but it is unlocked by default, you no longer need to find all secret cheeses or beat the game)
CAMERA AUTO-FOLLOW
Added a camera auto-recenter (on by default) for controller users. This will slowly turn the camera to be behind Ratty whenever you move.
You can turn this OFF in the sensitivity menu.
QUALITY OF LIFE
Your current mode is shown on options menu in top left; hover it to see more details.
Added sparkles to guide signs to see them better.
Secret cheese can now be heard from slightly farther away.
Some big ropes that lead to new zones have been remodeled to remove need for jumping around the ends.
An infamous pillar leading to Egypt zone has also been remade to make it easier to walk up.
1st person cam is centered and slightly raised for a better and smoother experience.
Your best height meters reached is saved permanently and each world has its own number.
The secret cheese UI menu is auto-hidden in dream world and Speedrun mode.
ZONE POLISHING
SEASIDE VILLAGE
Removed a crate at top of seaside that was leading players to unnecessary roof.
CRYSTAL CAVERNS
Added wood wall to Crystal Mines house to make the path more clear.
CYPRESS SWAMP
Polished the first shack up in a few spots.
Blocked pointless path around outside edge of first shack.
Made hopping up to a cage top easier (after jumping lanterns).
Re positioned an awkward plank at start of pond area.
Added fence wall on top of stone maze shack to remove path confusion.
ANCIENT EGYPT
Replaced annoying pillars at zone entrance and in first house.
Blocked pointless path around outside edge of first house.
Fixed top border of first house so it won't push you outwards when jumping right below lip.
Added plank after first building to clarify path.
Added plank before giant statues to clarify path.
Added plank on top of mega arches to clarify path.
CLOUD TEMPLE
Adjusted brick at top left of starting stairs to be run-uppable.
Made stack of boxes near start more reliable to jump up.
Fixed spot causing consistent cam zoom-in at top of starting gate area.
Added plank in final big temple near statues to show intended drop down path.
SHADOW CASTLE
Added another golden plank at very beginning to clarify path.
Added golden planks to big wheel, and widened existing ones, to make traversal less awkward.
Added golden planks to drop down-wraparound section in later-half to clarify path.
Removed a light bulb directly in the way on the final golden clock circle area.
Added golden planks to slanted roof to show roof can be walked up.
KRAKEN COVE
Cleaned up very start to make beginning dock path more clear.
Added arrows to a drop-down spot after first lantern jumps area.
Added a guide plank above drop-down area.
Changed various spots so certain geometry you must walk under no longer block camera and force it to zoom in quickly.
Removed some balcony railing before jump to ship that was getting in the way.
Fixed texture on gigantic rope above start of level.
TEMPEST TAVERN
Made plank bigger to clarify path after re-entering from backside through window.
Made wood in giant pachinko machine no longer block camera.
Added a few arrows in the maze at top of zone to clarify pathing.
Added guide plank after maze area to clarify pathing.
Redid text on captain's quarter's book on desk so text is more easily readable. The camera also zooms in when standing near the book.
PLAYGROUND
Changed various props and spots to no longer block camera.
Fixed some texture issues on the first and second gym sets.