Dear Morphean Paradox,
Since the last update, we have completed a round of maintenance focused on text polish and quality assurance: we thoroughly proofread Lilith's dialogue and the multi-language text, and ran a full sweep of every story branch with our newly built automated story-testing pipeline. Thank you for your continued feedback!
Progression / Soft-lock Fixes
· Fixed an issue in the morning event where pressing Lilith about “the crack on the door” caused the story to silently stop, blocking further progress
· Fixed broken topic options in the same scene: topics that should be selectable one by one were incorrectly cut off. You can now ask about each topic before reading the newspaper, and the related attribute changes no longer trigger repeatedly
Text / Display
· Fixed a shop item description showing garbled text (“\[object Object]”)
· Fixed the “Auto Combact” typo in the English UI and unified the Auto Battle terminology
· Completed a large-scale, hand-done polish of Lilith's dialogue across the entire game — several hundred lines in 30+ story files spanning the main story, side stories, and endings — for a more consistent, natural voice; also fixed numerous typos and punctuation inconsistencies
Localization
· Audited all English and Traditional Chinese dialogue translations (24,000+ lines) for completeness and confirmed nothing is missing; every line touched by this polish pass has had its English and Traditional Chinese translations updated in sync
· Proofread and fixed several translation issues in the system text tables
In addition, we have set up an automated pre-release regression check that covers the entire story — the progression bug fixed above was caught by exactly this system — so issues like this should become increasingly rare going forward.
Known Issues (fix in progress)
· The progression blocker before the King's quest is still present. We are actively working on a fix and will update you as soon as it ships.