Hello Terraformers!
We've just updated a new version (v2.101) on the development branch. To try it, see the "How to switch branches?" question in the FAQ.
This version improves Skeo.
Let us know what you think about it, and if you find bugs or performances changes.
We do not have a release date yet, this update should be fully available around September.
If you are a content creator with a large audience, we recommend testing this update only once it has been fully rolled out.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
Temporary Changelog :
Rendering backend updated to Direct X 12
Added a new animal for Skeo. (find bones in somes places in the world and put them into the genetic extractor to create it)
Added a new spacesuit (find it in the world of Skeo)
Added osmium, bacteria & cocoa to harvestable veins on Skeo (check the map)
Fixed rocket oxygen T2 producing pressure instead of oxygen
Magnetar quartz recipe changed, removed genetic trait
T2 animals rocket now require 2 amber and 4 genetic traits
Reworked values of insect / fish / amphibians farms :
Changed generation values & inventory size of Amphibians farm, aquariums & fish farms, butterfly farms & dome, animal shelter, tree spreader.
We decided to increase the generation values of butterfly/fishes/amphibians farms because most of the time, it was easier/quicker to just build tree spreader, and there was not enough incentives to create living beings (except for mammals).
This will speed up a little bit the end game. But coupled with the fact that the pace of the game was slowing down too much by the end of a planet, and that there's now 3 moons to explore, make sense to us in term of pacing.
Let us know what you think about it.
Add "Slots Number" infos in the details popup, so it will be easier to know how many input you can put on generating machines (like animals farms). Activate it for machines generating animals, and containers.
Changed the inventory size of farms and aquariums to better correlate the level of the machine and the number of slots they have
Completely removed phytoplankton B & C from the game, replace with A (recipes & logistics)
Quasar quartz recipe changed, only require one algae now (3 previously)
Animal Food T2 recipe changed, requires bee larvae instead of rare larvae
Blazar quartz unlocks sooner
Megadome unlocks later
Drone T3 & Rocket Insects T2 unlocks sooner
Increased chance of variant genetic traits to be looted
Autocrafter not displaying Toxicity objects anymore in creative if Toxicity is not unlocked, and not displaying quartz craft station before unlocking the station
Genetic extractor & synthetizer unlocks a bit later.
New butterfly can be crafted in incubator
Magnetar can now be crafted in quartz crafting station
Skeo planet viewer fixed with the correct planet
Fixed environment flickers when moving between pods
Fixed delivery depot UI cropping new objects
Can't deconstruct underground pod anymore if linked to other base modules
Living compartment with dome can now be built underground. Improved underground building.
Environment fixes and other minor improvements
Consoles
We uploaded a small patch on consoles to show the invert X / Y axis on gamepads.
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See you soon, and good terraforming! Brice for Miju Games